iBottlecap
Active Member
- Reaction score
- 19
Its a long time away but posting anyway
No PP Market
No PP Market
Game speed | 2 |
Unit speed | 1 |
Resource production factor | 2 |
Barbarian village spawning | 100% chance when a player joins the world |
Bonus village spawning | 50% chance when a player joins the world |
Ability to demolish buildings | Active |
Morale | Points and time based |
Milliseconds | Active |
Fake limit | No |
Research System | Simplified research |
Church | No |
Watchtower | No |
Quest System | Active |
Achievements | Active |
Growing barbarian villages | Active up to 1000 points |
Bonus villages | Bonus villages enabled |
Time frame for cancelling attacks | 10 minutes |
Time frame for cancelling transports | 5 minutes |
Night Bonus | No |
Protection for beginners | 5 days |
Max attack ratio (attacker:defender) | 20:1 for the first 60 days |
Flags | No |
Scavenging | No |
Hauls | No Haul |
Stronghold | Active |
Units
Archers | Active |
Scout system | The scout can report troops, buildings, resources and foreign units based on % killed |
Paladin | 1 classic paladin |
Militia | Active |
Nobleman
Purchased using | Gold coins |
Max nobleman travel distance | None |
Loyalty decrease per nobleman attack | 20-35 |
Loyalty increase per hour | 2 |
Configuration
Tribe member limit | 25 |
Ability to attack tribe members | Attacks vs tribe members turn to visits |
Tribe levels | No |
Account sitting | Active |
Account sitting restrictions | Restricted sitter access after an account has been sat 30 days within the last 60 days. |
Free trading | Active, time restriction based on the start of the individual player |
Support outside tribe | Support sent outside of the tribe bounces back home after arrival |
Ability to select starting direction | Active, move to friends enabled |
Victory requirements | After 180 days, one tribe must hold at least 60% of the player villages for 7 days |
Start date |
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