w53 Settings + coin price changes

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Jirki88

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Tribal Wars Team
Community Management
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Forum rules can be found here: http://forum.tribalwars.net/announcement.php?f=8
You obey them.

Game rules can be found here: http://www.tribalwars.net/rules.php
You obey them too.

Also, anyone thinking it'd be fun to spam the section into pieces because the world isn't released/nothing fun happens in the world will be sent, with alot of violence, into the otherlife.

Anyone thinking the language/insults rules don't apply to them will be clothed up in pink fluffy bunny suits and deported to an isolated island in the Pacific Ocean without internet access!

That's like... All. Just behave, aight?
 

DeletedUser

Guest
w48 Settings

The W53 Settings:

Speed: 2.0
Unit speed: 0.75
Paladin: Yes, no weapon
Archers: No
Church enabled: No
Noble system: Coins, starting at 1/2 price
Morale: Start: Points & time based
Bonus villages: No
Barbarian villages: Grow slowly to 750 points
Tech system: 15 tech
Beginner protection: 2.5 days
Tribe limit: 100
Other info: Players can choose their starting direction. There will be an attack gap of 40ms, no support gap. No fake limit. Scouts will reveal information based on research level, only 1 scout required.
 
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DeletedUser656

Guest
Gold coin price changes

The price of gold coins will start at 50%, and then decrease by 0.25% every week. After 4 weeks, gold coins will cost 49% of the base price. We'll reply to this thread every Tuesday once the price change has been done. This has to be changed manually so please don't expect it to happen at the same time every week.

At the start of the world, coins will cost:

:wood: 14,000
:clay: 15,000
:iron: 12,500
 

DeletedUser656

Guest
Morale will be deactivated on the 31st of January 2011.
 

DeletedUser656

Guest
Given the server problems today and the imminent server maintenance, I'd just thought I'd try to briefly explain the problem: .net players appear to be far more active and farm more than players from any other version of the game. World 53's database size is twice the size of any other world at this stage which causes a lot of strain on the server. We've been having to add quite a bit more server capacity as well as prune a lot of data in order to keep things running smoothly. Unfortunately these measures can take up quite a lot of server resources which has been causing the overdues today.
 
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