DeletedUser74275
Guest
im not sure if this is a bug or not
i never noticed it before, but then again i was never under constant attack before
i think its costing me more unit losses and possibly even village losses due to what i am about to try and explain....
say for example i have a village with a level 10 wall and it has several walls in the queue for building, then that villages gets nuked (the HQ stays intact at level 20+) and the wall is reduced to nothing...
then the wall rebuild resets for level 1 to about 1 hour something, rather than the 15 minutes-18 minutes rebuild it should be
if u click 'cancel' on the last rebuild after the nuke hit, it will show u the overdue amount u are owed, ive had one that said 2:48 (2 hours 48 minutes overdue), so my walls went from about level 2 to level 7 (couldve been more) with just cancelling that one build...which is alarming as of course this makes a big difference especially with higher level walls as to how many opponents you defeat defending
i wouldnt mind with it being a few villages, but when its hundreds of villages under attack, this is getting pretty tiring and monotonous
i hope i made sense
is this a bug or part and parcel of the game make-up?
i never noticed it before, but then again i was never under constant attack before
i think its costing me more unit losses and possibly even village losses due to what i am about to try and explain....
say for example i have a village with a level 10 wall and it has several walls in the queue for building, then that villages gets nuked (the HQ stays intact at level 20+) and the wall is reduced to nothing...
then the wall rebuild resets for level 1 to about 1 hour something, rather than the 15 minutes-18 minutes rebuild it should be
if u click 'cancel' on the last rebuild after the nuke hit, it will show u the overdue amount u are owed, ive had one that said 2:48 (2 hours 48 minutes overdue), so my walls went from about level 2 to level 7 (couldve been more) with just cancelling that one build...which is alarming as of course this makes a big difference especially with higher level walls as to how many opponents you defeat defending
i wouldnt mind with it being a few villages, but when its hundreds of villages under attack, this is getting pretty tiring and monotonous
i hope i made sense
is this a bug or part and parcel of the game make-up?