bluefinz
New Member
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I don't know if this was asked before but here goes.
I was wondering if instead of an -25 to 25 luck factor, we can throw in this following random factor or use it as one of the world settings where we suggest the luck factor or the weather factor
On tuesday/thurs/sat server time 00:00 to 23:59, we get one of the 5 following weather effects (20% chance each)
Sunny: 30% resource production, -10% offensive and defensive power for the day.
Windy: 50% mobility and 20% haul capacity boost, -5% resource production for the day.
Rain: -50% offensive combat, +50% defensive combat for the day.
Thunderstorm: 50% offensive combat, -50% defensive combat for the day.
Cloudy: -10% resource production, 25% offensive and defensive combat for the day.
This sort of adds in the random factor function and allows people to plan out more thoroughly on when to attack and when to defend, and how to build around their villages and formulate more strategies. I know it's not a perfect solution but having this kind of implementation makes us rely more on tactics instead of the usual current meta.
Numbers are subject to change, and I welcome any constructive criticism or different implementations.
I was wondering if instead of an -25 to 25 luck factor, we can throw in this following random factor or use it as one of the world settings where we suggest the luck factor or the weather factor
On tuesday/thurs/sat server time 00:00 to 23:59, we get one of the 5 following weather effects (20% chance each)
Sunny: 30% resource production, -10% offensive and defensive power for the day.
Windy: 50% mobility and 20% haul capacity boost, -5% resource production for the day.
Rain: -50% offensive combat, +50% defensive combat for the day.
Thunderstorm: 50% offensive combat, -50% defensive combat for the day.
Cloudy: -10% resource production, 25% offensive and defensive combat for the day.
This sort of adds in the random factor function and allows people to plan out more thoroughly on when to attack and when to defend, and how to build around their villages and formulate more strategies. I know it's not a perfect solution but having this kind of implementation makes us rely more on tactics instead of the usual current meta.
Numbers are subject to change, and I welcome any constructive criticism or different implementations.