Vlad Putin
New Member
- Reaction score
- 3
Have you ever passed 10 villages?
Son, I used to wait until I had 100 villages before I'd start using premium.
Have you ever passed 10 villages?
So no neurons stimulations, no math usage, i am surprised you got that far, have you clicked randomly on the screen till you got to 100 villages?Son, I used to wait until I had 100 villages before I'd start using premium.
would the game be better and more fun without PP ?? yes duh..
But there also wouldnt be a game, servers need to be paid, devs / mods need to be paid, this very website needs to be paid.
So no neurons stimulations, no math usage, i am surprised you got that far, have you clicked randomly on the screen till you got to 100 villages?
Personally, I think we'll have another debate about PP, the new Meta and whether it's my fault or the universe's that I'm shit at everything.
Skill expression has evolved significantly since the game was released.
Back then the name of the game was all about macro management. Managing 10/100/1000/10000 villages over many year time frames manually is no small potatoes. I applaud anyone back then who has the mental capacity to do that. I'd be quite happy to hold my hand up and say there is a 0% chance I would ever be fucked to do that.
However 15 years on the game has transitioned to be more micro orientated and most of what separates top tier from mid tier players is min-maxing to eke out an advantage. The game is significantly more streamlined and improvements to scripts/AM/community knowledge etc takes away 90% of the burden of macro management. Its not an exaggeration to say I can manage a 2000 village account pretty effectively with half hour per day only. Which obviously frees up a lot of potential time to actually improve frontline fighting skills (not that I personally need to do that as I'm the best player in the game obviously)
To compare old school players skill to newer is a fallacy. Its like saying OG Olympic sprinters would beat todays generation in a race when there's like 0% chance of that. Any mid-tier player (I.e a couple of world wins) right now would utterly shit on any elite top tier player from a decade ago in a straight 1v1 fight. It wouldn't be close. Those old nerds probably still be manually queuing their spears to snipe 1 by 1 using a clock calculator while the frontline evaporates cos ops don't travel for 2 weeks anymore.
And PP has nothing to do with any of that. The games just changed. If you can't remain competitive in the game with a different meta then either you aren't actually as good as you think you are or it just doesn't cater to your skillset anymore.
While I think you are right by saying it was more enjoyable, the play style in the past. Todays players would best most of the accounts from worlds gone by.HA! HAHA! HA! HAHAAAAAAAAAAA HA HA!
That's cute. Utter garbage, but it's cute.
The "elite" player of today would absolutely have been run off back when this game still great. Back then, worlds filled up and had to be close because there was no room left on the map. Nowadays, worlds die after a few months because there's no point in joining them. The end is already pre-determined and you are merely waiting to have the information revealed. Nobody is going to "win" this world by accomplishing anything of significance.
You say the game is about math. That is where you are wrong. This is [supposed to be] a strategy game. Strategy games are never pre-determined. Their final disposition is the result of a ever changing dynamics as opponents maneuver, change, adapt to each other, attempt to out guess and out smart each other's moves, so on and so forth. But a math game is just a math game. Math is only interested in unyielding, unmovable facts.
People like you are weak, plain and simple. And you make excuses for your weakness by saying that you've found a way to make it a strength. Buying PP to turn around and buy your way to victory is exactly that.
You're not playing a game. You're simply paying to have the neurons in your brain stem stimulated. Coda is more generous than I will be. I say there's no skill involved at all anymore. The only reason people think there is, is because what constitutes "skill" nowadays is such a watered down concept that anything goes.
While I think you are right by saying it was more enjoyable, the play style in the past. Todays players would best most of the accounts from worlds gone by.
The size, scope, skill and strategy were very different and far more complex back when the continents reached the 80s and 90s. The game has significantly evolved since then. When you strip away the more modern aspects that make gameplay simpler, quicker and easier...more modern players - who have never had to experience the insanity of startups in core, mid-range or late starters, the difficulty of balancing diplomacy on a world with 15-20 major tribes or even the fact that you couldn't set up a perfectly positioned premade tribe - will struggle, more so than older players such as myself adapting to the evolved style of gameplay.
And these points made the worlds very exciting and interesting!
ha, I use to be the forum mod for World 9..Good times... but I had over 90mill points on 1 acct before World 9 was even thought of lol, I love hearing all the new vs old Banter... Ill say it once "Yes the new meta players are the torch holders now but dont you Script flicking, PP slurping, AM loving new guys get it misunderstood, We the originals hold the blueprint.
in a premium free market scenario, players of old very much would be a challenge for modern players especially whales. Build orders have been around since at least world 30 and the math problems have pretty much always been the same the variables just change from time to time. Do not forget who laid the foundation.