What Is The Best Offensive Village And Troops?

DeletedUser

Guest
The simulator is your friend:

Average nuke, without MA, hitting a defense of 7k spears/7k swords/6k archers. Archer population is 30%:
[spoil]Attacker Units: 0 0 6000 0 0 3000 0 0 250 0 0 0 810.000 530.000 1.040.000 19.250
Losses: 0 0 6000 0 0 3000 0 0 250 0 0 0 810.000 530.000 1.040.000 19.250
Defender Units: 7000 7000 0 6000 0 0 0 0 0 0 0 0 1.160.000 600.000 920.000 20.000
Losses: 3523 3523 0 3020 0 0 0 0 0 0 0 0 583.840 301.980 463.040 10.066
Damage by rams: The Wall has been damaged and downgraded from level 20 to level 14[/spoil]
Total defense killed: 50.3%


Same defense, same pop nuke adjusted to have 250 MA:
[spoil]Attacker Units: 0 0 5998 0 0 2688 250 0 250 0 0 0 833.380 523.740 999.420 19.250
Losses: 0 0 5998 0 0 2688 250 0 250 0 0 0 833.380 523.740 999.420 19.250
Defender Units: 7000 7000 0 6000 0 0 0 0 0 0 0 0 1.160.000 600.000 920.000 20.000
Losses: 3568 3568 0 3059 0 0 0 0 0 0 0 0 591.340 305.850 468.980 10.195
Damage by rams: The Wall has been damaged and downgraded from level 20 to level 14[/spoil]
Total defense killed: 50.9%

So, I lied, the benefit is .6%.
 

DeletedUser

Guest
Not worth the build time, and sorry, I meant 1 in 15, each to his own.
 

DeletedUser

Guest
Use both cats and scouts. You shouldn't use too many scouts for a nuke simply because it is a waste of population space, but sometimes you can sneak a nice scouting in while nuking people. Cats are always useful, though.

Oh, and I have 20 scouts in my offensive villages. Good for scouting when farming, but also for what you mention above. 20 is good for when people dodge.

You know, for years I have talked about the uses of MA. I have recently decided to drop using them in my normal nukes, though. I used to go for between 200-300, but have since decided against them because they actually do not provide and benefit except against a defense with a large percentage of archers. Something like 50%. Which is something you rarely, rarely see. Without the MA the nuke builds more quickly, and does a slightly better percentage of damage.

As for using 1000 MA, that is just not worth it, especially in 1 of 5 nukes. You are better of making a full MA village in ratios of 1:20 or higher.

I agree with the latter. 1000 MA is not worth it. I use the small amount of MA to kill the minority of archers and just lend a helping hand. But there is one thing you guys neglect. Though this may sound naive, MA helps with another issues - a deep iron imbalance. Sure, no issue when you're rebuilding one nuke. But when you are rebuilding a truckload of nukes, and quite a bit of defence (including the Iron-heavy HC), MA just slightly relieves the pain on your Iron Mines. In that sense, this can speed up your queues if you are resource-strapped and you need MA to keep your stables building 24/7.

I like 400 MA. Anything more than that is excessive in my opinion. If you were to go above that, I'd go all out MA and have such villages in a 1:20 ratio to deal with archers, or if your opposition has a lot of archers, 1:10-20.
 

DeletedUser

Guest
My nukes consist of 3k LC, 6k axe, 300 MA, 300 Rams and 20 scouts. They get the job done.
 

DeletedUser

Guest
Pker heh you are helping everyone Well It was nice knowing that I knewd this strategy before it became common. Yeh Dump the MA I rarly even build MA in my village maybe like in a couple but thats a COUPLE. But yo I want to learn more about the HC nuke IT sound pretty awesome and I have my own type but what to see which one is better.....?
 

DeletedUser

Guest
The general basis for the HC strat can be found in the TeachU Textbook thread, in the Questions forum. This is the HC strategy as laid out by Openeye, and I believe is basically the first incarnation of the strategy, though I think he learned it from someone else. There are many variationbs on it, but I would suggest reading that for a start.

Now, on to my opinion of the HC strategy. It just isn't as effective on a world with archers and single or 10-tech settings. It's main advantage is for 15-tech worlds because it allows a sort of unity for village teching between offensive and defensive villages. With 10-tech and simple tech settings, this just isn't an issue, and thus the strategy's main appeal is removed.

Add to this that in using the strategy you will have to do one of two things, either increase recruitment time dramatically to increase the overall power of your nukes to normal levels, or give up a lot of power for comparable recruitment times.

However, it does gain you a lot of flexibility. You can often up your O:D village ratio because you have lots of HC and can use HC from offensive villages to help cover defensively. Of course, this means you have nukes that you can't use, or if all your nukes are out, you have less defense to spread around. It is a strategy based off a lot of compromises and, in my opinion, kind of difficult to use effectively.
 

DeletedUser

Guest
The HC strategy is flawed for non-15 tech worlds (which have been rarely coming out recently, iirc). However, with 10-tech it could have some benefits by saving people having to research 10-techs in a short time period if converting villages from offensive to defensive. Despite this idea, it probably wouldn't make as much difference.

Though once again, I'm more one who prefers to sort out village balance problems by just making more villages in a certain area Defensive or Offensive. Then again, I've only played on simple tech worlds, for the most part.
 
Top