What ruined TW?

Wile E. Coyote

Guest
I agree that TW is losing members..but W85 is not P2W. Its Basic Premium with AM and LA. This world is almost over and its only been open for 6 months...now "almost" may be the wrong word..but with the tribal developments etc this is end game stage already. W85 will be shorter than any world Ive played on in the last 5 years...Its also been one of the smallest worlds Ive played on..and I believe that can be attributed to NO P2W...well and a little bit because of the settings but still...I dont think P2W is the problem tbh..its just like Garrock said earlier about natural decline and the game has hundreds of "copies" and the old gaming machine is running down...
 

DeletedUser118941

Guest
You are making a bit of a mistake here by stating that the premium features ruined the game, people were using scripts that allowed them to do exatly what they have introduced with those premium funcitions. So that not only the coders/scripters would have a massive lead on opponents.

Allthough these introduced P2W features, by boosting your account etc are a horrible addition. You can however pp-farm like crazy on some worlds so you can pp-whore on another.. A shame that TW has degraded to this point in my opinion.
 

Mr. Cringer Pants

Guest
Nope, during the 30-40's worlds began the introduction of new additions to the game, things different than what drew in the high numbers of players previously. I didn't play W81, did it have account manager? loot assistant? If yes, then it had PP features. Things like that allow players to grow to big too fast. You can't sit here and tell me that they have helped the game at all, because it's clear it hasn't. Numbers are down, and have been for years. The same people who played 4 years ago still play today and no one new is ever going to play as long as the older players have a massive advantage. Also, PP features have been around forever. they began going too far with them mid 30's-40's. You can try and talk yourself into it as much as you want, but excessive premium features do not help this game. The numbers will continue to dwindle as long as they keep P2W


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You are responding as if adding new content and making the game more user-friendly is what "ruined TW" when the very most basic answer is TIME and COMPETITION. Technology industry shows a rapid growth and rapid decline. New games come out, trends change and the user base is highly fickle with hundreds of gaming options to fulfill the desire. Look at any industry analysis of a video game or fad technology and you'll see a similar trend.

Start looking at individual company trends and it starts to boil down to advertising and marketing. Browser games as a whole declined when social networks like Facebook implemented games into their sites. Farmville for example was a huge success but who plays that now?
 

DeletedUser62294

Guest
Agreed... as someone who played from w6-w14, then came back at w35, quit again and came back for several worlds in the 40s, then again left before coming back in the 60s, I noticed the population fall off from the 30s to the 40s, but dramatically from the 40s to the 60s. It's especially telling when in the early worlds if you didn't join a world in the first 3 days you were 4 continents from the core 4. Then by the 40s the k10s and k20s were largely gone. By the 60s it was halved, and now we are down to worlds that don't even fill up 8 continents. It's natural, the decline in player base.

*Tears* I miss the mid rim those were the days.
 

Michael Corleone.

Guest
Nope, during the 30-40's worlds began the introduction of new additions to the game, things different than what drew in the high numbers of players previously. I didn't play W81, did it have account manager? loot assistant? If yes, then it had PP features. Things like that allow players to grow to big too fast. You can't sit here and tell me that they have helped the game at all, because it's clear it hasn't. Numbers are down, and have been for years. The same people who played 4 years ago still play today and no one new is ever going to play as long as the older players have a massive advantage. Also, PP features have been around forever. they began going too far with them mid 30's-40's. You can try and talk yourself into it as much as you want, but excessive premium features do not help this game. The numbers will continue to dwindle as long as they keep P2W
The numbers are going to dwindle regardless. Why? Cause this game is nearly 10 years old thats why. And big credit for it lasting this long. But man, your posts are realy off.

Numbers were on the decline long before LA and AM. Numbers were going down as early as 2009 and 2010. Why? Most people I know quit because the game was too time consuming back then. I think features like LA and AM have helped prolonged the games life. In fact, I wish AM and LA were introduced years before. If anything, having 2 worlds coming out a month was oversaturating the .net market.

Like I said, you really need to do more research before coming to conclusions. The front pages player number is not accurate at all, I once thought that too, but that was disproven long ago. The game is declining because it is old, and from a business perspective, you cannot blame inno for implementing even more PP features to try and get as much money as they can before the game dies off for good.
 

Mr. Cringer Pants

Guest
The game is declining because it is old, and from a business perspective, you cannot blame inno for implementing even more PP features to try and get as much money as they can before the game dies off for good.
Correct^

@jdog3622

Maximizing profits and sales is necessary for the life of any entity. You also have to consider costs of operating and with less users(customers) a company will have less revenues(Money to pay bills). Once debts(expenses) exceed assets(profits) the entity will cease to exist for much longer.


Creating new services/products/functions for the consumer(you) to purchase was required. Compared to other games where you can flat out buy troops and massive boosts making it completely unfair to the non-paying customer, innogames did a good job implementing P2W and Premium features. You can tailor the amount of premium to your liking without giving one person a clear ride to victory irregardless of how much is spent.

So to answer the question: "What Ruined TW?" my opinion is nothing, it's just a smaller user base/community so therefore the overall landscape of a world has changed. Also on a personal level, no matter what you are doing for enjoyment your perspective will change after a long period of time. Perhaps it's just not as fun for you as an individual because the excitement factor is not there. I.e. An incoming train you know how to snipe/backtime is not going to be as thrilling as the first train you ever experienced and hoping your stack holds. The first train you ever snipe is going to offer you much more pleasure than your 100th or 1000th.
 
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Player not found.

Guest
TW is a dying game, MC is right and we all know that. Others who disagree are foolish because TW is all about making money down their pockets these days, not what we all want as a group (hence why there are so many worlds with PP spending to motivate noobs to buy their way to Rank 1).
 

Michael Corleone.

Guest
Did you do any research at all? Worlds that didnt have PP had less players and villages and were smaller worlds. The ones with PP like W78, W80, W82, W84 are the "bigger" worlds these days.

The forumgoers represent a small percentage of the playing base.
 

StopThePorn

Guest
I have done my share of complaining when it comes to the "ruining of TW". However, I am pretty much tired of it. Do we need to discuss the cause behind it, all the time? We all know by now that TW is "dying", so why do we need to talk about the cause of it all the time? I get that we want to find solutions etc, and I am all for that - but there is a limit in my opinion. Talking about it all the time just makes it worse, why not just enjoy the game for what it is now? Instead of always talking about the end of it, the armageddon of sorts?

I will continue to play this game untill there is nothing left of it. And I will enjoy every minute of it.

-J
 

Mr. Cringer Pants

Guest
I have done my share of complaining when it comes to the "ruining of TW". However, I am pretty much tired of it. Do we need to discuss the cause behind it, all the time? We all know by now that TW is "dying", so why do we need to talk about the cause of it all the time? I get that we want to find solutions etc, and I am all for that - but there is a limit in my opinion. Talking about it all the time just makes it worse, why not just enjoy the game for what it is now? Instead of always talking about the end of it, the armageddon of sorts?

I will continue to play this game untill there is nothing left of it. And I will enjoy every minute of it.

-J

The Mayan calender predicts TW to end in 2018.
 

DeletedUser57316

Guest
Life happened, and most the people who help get the game to where it is are gone. Plus inno pushes and advertises their new games, I found tw through a facebook ad like 8 years ago, you will not see them pushing tw anymore.

Inno will get as much money from the players as they can before the game officially dies.
 

DeletedUser111495

Guest
Life happened, and most the people who help get the game to where it is are gone. Plus inno pushes and advertises their new games, I found tw through a facebook ad like 8 years ago, you will not see them pushing tw anymore.

Inno will get as much money from the players as they can before the game officially dies.

Yeah I Agree added to the fact most people have lost interest now as it has become a bit too tedious.
 
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