DeletedUser
Guest
Videos of the nobling histories of the remaining players in the 3 worlds that are closed:
w12 - DNY
or are closing
w18 - Apoc+BA
w7 - -WE-
special request - not currently closing
w25 - SubV
w18 players may remember previous videos where the dots are captures by members of the *current* tribe, regardless of what tribe they were in at the time. The map will differentiate internal caps (caps from each other) from barbarians, from enemies still registered in the world, from players who've deleted.
What's showing up interestingly are the patterns...
w12: most of the players appear to have been from the core, and just generally expanded in all directions.
w7: most players from the core, but occupied the left half of the map first rather densely, then pushed east.
w18: mostly "rim" players from top right, counter-clockwise down to bottom left. Mostly they were on the rim of the "great circle" - not the very last to join, but not among the very first. They got dense out towards the very edge of the world, then started pushing SE.
The question is: if you started another world, where you would you prefer to be?
Start later out on the rim. Less time to play towards the end-game, and with the opportunity to expand mostly in one direction with "secure" back-lines. Large enemies are pretty well established, and the political situation is a little better defined: "Everyone else" vs. the established powerhouses.
Start earlier in the core. Surrounded by enemies from day one - the hardcore players who started from early in the world. A few major tribes eventually form and start dominating. Lots of fighting, you've got a head-start on many players. Many of the "hard core" players start early. On the downside, you have to play a LONG time to get to the end-game. High intensity early days may get boring in later stages, or may burn out early.
Other advantages/disadvantages?
Personally, I don't plan to start again.
Don't turn this into a pissing contest. Worlds are being won both ways. Of the three being looked at, 2 appear to be from the core and 1 from the rim.

or are closing


special request - not currently closing

w18 players may remember previous videos where the dots are captures by members of the *current* tribe, regardless of what tribe they were in at the time. The map will differentiate internal caps (caps from each other) from barbarians, from enemies still registered in the world, from players who've deleted.
What's showing up interestingly are the patterns...
w12: most of the players appear to have been from the core, and just generally expanded in all directions.
w7: most players from the core, but occupied the left half of the map first rather densely, then pushed east.
w18: mostly "rim" players from top right, counter-clockwise down to bottom left. Mostly they were on the rim of the "great circle" - not the very last to join, but not among the very first. They got dense out towards the very edge of the world, then started pushing SE.
The question is: if you started another world, where you would you prefer to be?
Start later out on the rim. Less time to play towards the end-game, and with the opportunity to expand mostly in one direction with "secure" back-lines. Large enemies are pretty well established, and the political situation is a little better defined: "Everyone else" vs. the established powerhouses.
Start earlier in the core. Surrounded by enemies from day one - the hardcore players who started from early in the world. A few major tribes eventually form and start dominating. Lots of fighting, you've got a head-start on many players. Many of the "hard core" players start early. On the downside, you have to play a LONG time to get to the end-game. High intensity early days may get boring in later stages, or may burn out early.
Other advantages/disadvantages?
Personally, I don't plan to start again.
Don't turn this into a pissing contest. Worlds are being won both ways. Of the three being looked at, 2 appear to be from the core and 1 from the rim.
Last edited by a moderator: