DeletedUser
Guest
Typically, you're not going to be catapulting villages on the frontlines, or villages you plan on taking. So why would you worry about them attacking back. If you've done your job right to begin with, that's not an option for them anyways.
I fully agree with AYK. The absolute most effective way to take out a village, is HQ, Farm, Warehouse and Clay Pit.
And it's even worse when it's a full defensive village out supporting, because the farm needs the most clay, but you need to build up your warehouse with a lvl 1 HQ until you have enough resources to build up your farm, which is slow going with the lvl 1 HQ.
And it helps to completely level the clay pit to 0. Cuz I've found it's a lot quicker rebuild off the bat with a handful of lvl 1 clay pits. Even tho it's just the 1 lvl difference. It does make a big impact on wait times.
Most of the time when you're catapulting villages, you're doing it to areas that should be relatively empty of defense. Like mid to backline villages. So people have a choice, they can waste defense defending villages that aren't going to be captured, and that takes defense away from the frontlines where it should be.
Or they can leave their villages to be catapulted.
Which is one of the things that makes catapulting so much fun.
And typically, you don't catapult villages along a frontline, as those generally tend to be the ones that ARE stacked. Or should be stacked. Which is why you attack the safer villages in order to try and draw defense, and cripple their other villages, while you clear and noble the frontline ones.
what you say is again correct also, a cat op is for slaughtering empty backline villages...but alot of players i know, have cats in near enough every offensive village, so wherever they attack, they cat....plus it also depends how big the border is and how stacked the player is as to what and how much you stack...
but for me...farm is the primary building to smash fact! then look to damage village growth...