If there can be something implemented to separate the single players from the co played accounts and create different worlds for those in kind, then the games popularity may just pick up again.
Whilst you have accounts that can outgrow others so rapidly, there will always be people that quit as soon as they are nobled or threatened by a neighbor that is 3 times larger.
No one wants to play a game they know they cant win, the others that have no problem with that are the ones that have settled with knowing they cant win and either enjoy the challenge of getting into a #1 tribe or just the fun of war.
I dont like pre-mades and I dont like co-playing, never have, never will, but while I have never won any worlds, I have been in tribes that have won twice, and currently in another that looks promising.
I am in the minority, and in the past 2 weeks have witnessed just how my opinions have been validated when I learned my brother decided to play and he is juggling school and friends with trying to play TW, we started at the same time, I am now ready for my first noble and he is at 1K points. It's the players in his category that Innogames will have to further target to gain its target numbers. As I said the only way to do it is to somehow separate single players to co played accounts.