Mintyfresh
Skilled Soldier 18 & Master Commander 21 & 22
- Reaction score
- 4,382
One of the great things about Tribal Wars is that it has a very basic formula that is easy to pick up in terms of troop types and resource management fundamentals. The different types of units all have clear strengths and weaknesses that are in almost every game (spears good against cavalry but weak against opposing offensive infantry etc) which is honestly fine and to be expected. You build your buildings logically as well. Farms to allow you to build extra units, resource buildings to gain more resources and so on. Tried and tested and has worked for 15 years and will probably continue to work fine Ad Infinitum.
Although its a long-term strategy game and generally speaking worlds last on average like 9-12 months if you have been playing for a few years chances are you've done a lot of start-ups, played quite a few different worlds and done the same thing over and over. There really isnt much difference at all between the worlds. Its either faster or slower or archers/no archers or a few other minor changes. Your strategy basically doesnt change much, its either build x or y building and build x or y unit and thats about it. The unit builds dont change, average building order doesnt change. Its quite static and tedious over time and certainly one of the things that puts me off these days starting a new world is the thought of doing the exact same thing as i have done the previous 20 times just to escape the drudgery of early game micro farming so i can enjoy the spicy mid-game.
So what i am proposing and i would like to see and i hope others do as well is a bit more variety between the different worlds. Why do they always have to have the same basic settings with minimal variety? For some reason the development team likes to create inane win conditions that are usually poorly conceived or designed and nearly always boil down to dominance anyway in their attempts to 'shake things up'. Instead how about world themes to shake the meta up a bit so its not a snoozefest?
For example:
Next world is a heavily forested world! There are huge tracks of woodland across the map. The following are in effect:
+20% bonus wood production
+10% workshop production speed
-15% cavalry movement speed
+10% infantry carry capacity
Or how about a steppes/plains themed world?
-10% wood production
+10% farm capacity
+10% cavalry movement speed
+20% scout effectiveness
Or perhaps you could be a bit more unorthodox and have like a world with lots of rain
+20% farm capacity
+10% to unit speed production
-10% warehouse capacity
-20% archer effectiveness
-10% carry capacity
These numbers are just pulled out of thin air as placeholders. The point is that im pretty sure all of these things would be very easy to implement from a development point of view and would actually be quite interesting to play. It would be pretty cool to play a world where instead of doing everything by rote you need to change the way you build and change your strategy according to what works best for the world. It wont be a case of just doing the exact same unit build that you always do because its the best in almost any situation. Instead you have to plan and decide how differently to do things, adapting to the conditions of the world around you. The scope of this is quite far reaching, there are probably infinitely possible variations on how to develop worlds differently. Hopefully it would encourage people to play more worlds and make everything a bit more active and enjoyable for everyone.
Let me know your thoughts
Although its a long-term strategy game and generally speaking worlds last on average like 9-12 months if you have been playing for a few years chances are you've done a lot of start-ups, played quite a few different worlds and done the same thing over and over. There really isnt much difference at all between the worlds. Its either faster or slower or archers/no archers or a few other minor changes. Your strategy basically doesnt change much, its either build x or y building and build x or y unit and thats about it. The unit builds dont change, average building order doesnt change. Its quite static and tedious over time and certainly one of the things that puts me off these days starting a new world is the thought of doing the exact same thing as i have done the previous 20 times just to escape the drudgery of early game micro farming so i can enjoy the spicy mid-game.
So what i am proposing and i would like to see and i hope others do as well is a bit more variety between the different worlds. Why do they always have to have the same basic settings with minimal variety? For some reason the development team likes to create inane win conditions that are usually poorly conceived or designed and nearly always boil down to dominance anyway in their attempts to 'shake things up'. Instead how about world themes to shake the meta up a bit so its not a snoozefest?
For example:
Next world is a heavily forested world! There are huge tracks of woodland across the map. The following are in effect:
+20% bonus wood production
+10% workshop production speed
-15% cavalry movement speed
+10% infantry carry capacity
Or how about a steppes/plains themed world?
-10% wood production
+10% farm capacity
+10% cavalry movement speed
+20% scout effectiveness
Or perhaps you could be a bit more unorthodox and have like a world with lots of rain
+20% farm capacity
+10% to unit speed production
-10% warehouse capacity
-20% archer effectiveness
-10% carry capacity
These numbers are just pulled out of thin air as placeholders. The point is that im pretty sure all of these things would be very easy to implement from a development point of view and would actually be quite interesting to play. It would be pretty cool to play a world where instead of doing everything by rote you need to change the way you build and change your strategy according to what works best for the world. It wont be a case of just doing the exact same unit build that you always do because its the best in almost any situation. Instead you have to plan and decide how differently to do things, adapting to the conditions of the world around you. The scope of this is quite far reaching, there are probably infinitely possible variations on how to develop worlds differently. Hopefully it would encourage people to play more worlds and make everything a bit more active and enjoyable for everyone.
Let me know your thoughts