kekua
Guest
xDaemon - sorry, I'm just not getting back in there, all I can say is you still have no idea what kind of player I am, but as I'm not going to put it out there, we can call my argument invalid, and count this as a win for you, I couldn't care less. (2 days for answer though, even on exam times I don't take that long)
About stelthy, well if your reading this, then that means you don't even run your own office, so what good are you really then? :lol:
To Nemesis - Honestly I haven't seen you lead in previous worlds, most likely we have never crossed really, as I know you have never run a top tribe where I play (before STD), all that being told - I do hope to see you succeed! For a long time now, this world is less about me being on top, but rather seeing how others do it, and the more grate tactics I see and can learn from the more I can grow as individual, so your style of play is something I'm following, looking in to, and analyzing.
Again the term "World winner" come up, sorry but this time I will be direct and say your won worlds mean sh*t to me, the fact that players put it out there like some big achievement is pathetic (for me), and I say so because for some reason they are dwelling on the past and telling everyone how grate they once where, but that implies that they are not as good now, at least from there own perspective, that is formal logic 101. I really have never had to point this out to any other world winners because they just don't mention it in every post they make, maybe because of respect to themselves, or just because they know that it is not a big deal, well maybe we come from different TW communities, so I could be wrong because of different principles under reasoning. I just wanted to kindly ask not to openly dwell on your past, but as mentioned before - everyone can do what ever they like on externals.
Regarding dwelling on past, once I made a TW players hand book (sadly it is long gone), and it was my tribes law, it started from small things like climes politics and how to resolve any dispute there could be (at the time), we had a strong morale codex too, maybe it is time for Old tribalwars players to make one together and start using it, as we all know there comes a point in any society where rules need to be set out so everyone could play by moral principles, and by doing so molding tribalwars as we see fit.
Things that could be in this morale or law book (or what ever you call it):
What players can and can't do, for example when entrusted by other player by sett as account sitter you play only by his interests, this is something we all can agree, but still there are players that just don't follow it, and use this trust for own gain, and that just makes tribalwars community a place people see as dirty and corrupt. Because of thees feelings, from new and old players, we as tribalwars community are losing people, every world we join is smaller and more corrupt, making it pane-full to play, at this point all the old players should really have a good fight in game, but think about how we can save the game we love and have grown up with, if we want others to have the same kind of experience we once had. So maybe working together for that goal is not a bad idea...
This is actually what I see as my goal when playing TW, to build my surrounding in joy and harmony, we can fight, as that is part of the game, but when we do we don't have to turn in pricks and make it pane-full for everyone as this is a game that should bring joy, isn't it? Actually I bet everyone who is here have at least once had a good talk with player they are attacking or being attacked by, and thees conversations are grate. For example at the start I took out an old timer and he made me bleed, sniped, back-timed, got a long distance stack, but that was what I love about this game - not hording village senselessly but to get them in fight that brings smile in my face and my adversary's.
About stelthy, well if your reading this, then that means you don't even run your own office, so what good are you really then? :lol:
To Nemesis - Honestly I haven't seen you lead in previous worlds, most likely we have never crossed really, as I know you have never run a top tribe where I play (before STD), all that being told - I do hope to see you succeed! For a long time now, this world is less about me being on top, but rather seeing how others do it, and the more grate tactics I see and can learn from the more I can grow as individual, so your style of play is something I'm following, looking in to, and analyzing.
Again the term "World winner" come up, sorry but this time I will be direct and say your won worlds mean sh*t to me, the fact that players put it out there like some big achievement is pathetic (for me), and I say so because for some reason they are dwelling on the past and telling everyone how grate they once where, but that implies that they are not as good now, at least from there own perspective, that is formal logic 101. I really have never had to point this out to any other world winners because they just don't mention it in every post they make, maybe because of respect to themselves, or just because they know that it is not a big deal, well maybe we come from different TW communities, so I could be wrong because of different principles under reasoning. I just wanted to kindly ask not to openly dwell on your past, but as mentioned before - everyone can do what ever they like on externals.
Regarding dwelling on past, once I made a TW players hand book (sadly it is long gone), and it was my tribes law, it started from small things like climes politics and how to resolve any dispute there could be (at the time), we had a strong morale codex too, maybe it is time for Old tribalwars players to make one together and start using it, as we all know there comes a point in any society where rules need to be set out so everyone could play by moral principles, and by doing so molding tribalwars as we see fit.
Things that could be in this morale or law book (or what ever you call it):
What players can and can't do, for example when entrusted by other player by sett as account sitter you play only by his interests, this is something we all can agree, but still there are players that just don't follow it, and use this trust for own gain, and that just makes tribalwars community a place people see as dirty and corrupt. Because of thees feelings, from new and old players, we as tribalwars community are losing people, every world we join is smaller and more corrupt, making it pane-full to play, at this point all the old players should really have a good fight in game, but think about how we can save the game we love and have grown up with, if we want others to have the same kind of experience we once had. So maybe working together for that goal is not a bad idea...
This is actually what I see as my goal when playing TW, to build my surrounding in joy and harmony, we can fight, as that is part of the game, but when we do we don't have to turn in pricks and make it pane-full for everyone as this is a game that should bring joy, isn't it? Actually I bet everyone who is here have at least once had a good talk with player they are attacking or being attacked by, and thees conversations are grate. For example at the start I took out an old timer and he made me bleed, sniped, back-timed, got a long distance stack, but that was what I love about this game - not hording village senselessly but to get them in fight that brings smile in my face and my adversary's.