Start of World 64
World 64 will start on Monday the 23rd of July at around 16:00. Pre-registration is available now so you can secure your place and invite your friends.
The world has a dominance based winning condition. Once a tribe reaches 60% dominance, the world will automatically close to registrations and the endgame phase will begin. At this point, restarts will be disabled. This will last for 90 days, after which automatic peace will come into effect and the world will end shortly after. Only one tribe can win the world. An allied win is not possible.
The world will use a new morale setting. It is similar to the current points and timed based morale system, but allows the player's time on the world to completely override the difference in points. This means if two players start at approximately the same time, the morale will be 100% after a few months even if one player has significantly more points than the other.
The world will also have Flags enabled. For more information on Flags please check the 8.5 announcement thread.
If you have any feedback or questions please click here for the discussion thread.
Not sure what some of the settings mean? Click here for more information.
Speed: 1.5 Unit speed: 0.75 Flags: Yes Paladin: Yes, without weapons Archers: No Church enabled: No Noble system: Packets Morale: Points and unlimited time based Bonus villages: Yes Barbarian villages: Grow to 2000 points Tech system: 3 level Beginner protection: 3 days Tribe limit: 50 Other info: Players can choose their starting direction. There will be an attack and support gap of 100ms. No fake limit. Hauls fully enabled.