Meepwarrior said:
Cruel and turtle are just gonna merge when they can.
:O We are? *closes the document that contains the war declaration
RiverStyx said:
Mayhem has never been a top anything except for top-performing internal/barb nobling tribe. They make ORC look like a war machine.
I got a chuckle out of this.
As for the matter of 800813. I think 800813 did the best under Dan's leadership, not under Callum's. As for Cruel recruiting from 800813 once Dan had surrendered, sure, call it mass recruiting. Cruel took spoils of war. I do think had Cruel not stepped in, that 800813 could have nobled Turtle out of K54.
As for Mayhem, early on, I did think Mayhem could very well beat Turtle. Mayhem did hold their lines fairly well against Turtle in the K53. However, inactivity is really killing Mayhem. Also, after leadership changes and player changes, I think Turtle is a lot better than they were. Snowy and Mortis have done really well with Turtle.
Asylum Escapee said:
come on, don't blame Mayhem for doing badly now. I don't blame them for not fighting very hard now that the alliance is massive and they have little/no chance of winning. The betrayal/destruction/whatever of 800813 pretty much sealed the end of the world. And to blame Mayhem for barb nobling at this point is just.... well, it's incredibly petty. When you are at such a massive disadvantage, you need to barb up a lot to bulk up frontlines and get more backline support. Give Mayhem credit for trying, at least for a while.
Mayhem can't blame themselves for doing badly? So they aren't fighting very hard now because their enemies are big and their ally surrendered? Sounds like a confidence problem really. It's not anybody else's fault for Mayhem relying too heavily on 800813 staying alive. Hmmm. Petty to blame Mayhem for barb nobling? You know, if Mayhem used their nobles on Turtle, and not the barbs, then they might not be at such a disadvantage.
In addition, just because Turtle and Cruel have an endgame pack, is a poor excuse for players in Mayhem quitting or giving up. I'm sure in the end when Mayhem are gone, they'll continue to make excuses for everything that happened. Mayhem covers a lot of ground and are bigger than Turtle. If Mayhem fail to take advantage of their placement throughout the world, then it's their own fault for lack of strategy and coordination. Mayhem has plenty of options, but they keep going back to the same tactics such as barb nobling hard on their frontlines to reinforce their lines instead of trying out new tactics. At least with 800813, you had Pack and the Derps doing things behind the scenes to try and cause internal divides in Cruel or got spies in Cruel. 800813 were also fairly consistent with their assaults on the frontlines as well as with their faking. 800813 even tried getting other tribes to side with them. As for recruitment, 8000813 didn't do too terribly much. They recruited from the Axe and Darwin tribes whereas Mayhem recruited anybody from Skype that Turtle hadn't recruited, they recruited all of RESPCT, they recruited from TKWSN, and they took in PJ and the Derps. Really, it seems like Mayhem and their followers want to point fingers and blame everybody else for where they are and the position their in, instead of taking a look at themselves and what they did wrong. It's their fault for not having the idea to get diplomacy with Cruel or Turtle early on, their fault for not going out and finding players to take over accounts instead of letting them sit around and get nobled, their fault for why Dan didn't want his members to go to them, and their fault for why they are losing a war with Cruel and Turtle. All anybody wants to do is sit around and rationalize and make excuses for why things are the way they are. If anybody wants to make a point, then get on an account and actually attack somebody, make a push, do something. If Mayhem want to win or make any kind of comeback, they simply need to get their crap together. It doesn't help when Mayhem's leadership keeps trying to convince Turtle to let them in. That's simply giving up and hugging, which last I checked, people in Mayhem have been complaining about because that's all they ever accuse Turtle and Cruel of doing. The players in Mayhem (or have sided with Mayhem) have made their choices and now they shall live and die by them.
Asylum Escapee said:
and FYI, I have in fact been a member of turtle, and briefly cruel.
You were in Cruel? Under what account name?
Asylum Escapee said:
In the end, Mayhem/800813 lost because 800813 couldn't go on without their leader, and then joined the enemy, probably because the 800813/mayhem alliance was always shit and nobody ever cooperated or talked.
800813 didn't lose because they didn't have a leader. Dan was doing a lot of the work solo and people weren't communicating effectively. He made an executive decision to surrender and then decide where he felt his members had the best chance of winning. Also, as you said, Mayhem and 800813 didn't communicate very well, so for Mayhem to blame 800813 for where they are now, is wrong. If Mayhem had communicated and put some real effort into maintaining their alliance with 800813 and shown Dan that they might just have a shot at winning the world, then maybe Dan would have had his members join Mayhem instead. At the end of the day, the only people Mayhem can blame is themselves.
Asylum Escapee said:
Mayhem and turtle are decent tribes, probably were roughly equivalent in number of good players etc, but Turtle made the end-game pact, so they lost a lot of goodwill from that. That's mainly why everyone hates them.
No, the reason why people really didn't like Turtle is because Trent had an open-door recruitment policy, Turtle nobled every barb they could find, and Turtle recruited a ton of players (Turtle, Ninja, Kaboom, Zuobo (the tribe)), and then over time they internalled a lot of the people they recruited.
CjSlayer16 said:
I agree. Go Pack!
Meepwarrior said:
You guys aren't a very creative bunch.
:O I'll have you know that my invisible friend Pedro and I write mystery novels while riding our unicorns that I keep in my backyard.
Meepwarrior said:
I'm sure Mayhem could be more bothered if they weren't plagued by one of the most boring hugfests there is.
Last I checked, the only ones that have been doing much recruitment has been Mayhem who recruited a few people from TKWSN (which is funny given they had an on and off NAP and then a war. So by recruiting them, isn't that hugging to end a war?), and then Mayhem finally took in PJ and the derps.
Meepwarrior said:
and an on and off NAP with TK which eventually lead to war when they tried to force an alliance. Cruel and Turtle probably would of willingly accepted that though.
Yes, because it makes complete sense for Cruel to have an alliance with a tribe that was nowhere near them. Even after the 800813 recruitments, the only TKWSN near Cruel was around the K78/88 area.
Meepwarrior said:
You guys should make the Turtle Cruel family. Might as well.
Lol. No. Cruel and Turtle are very independent of each other. There is a difference between being great allies and being a massive family.
RiverStyx said:
I think W72's greatest moment has yet to be seen yet.But I definitely believe it's close around the corner
*Waits for Mayhem to mass delete, disband, or get nobled. (That'll certainly make my top 5 moments for this world)
Disclaimer: I was bored, this gave me something to do. Also, a lot of things were discussed since I last checked this thread, so I wanted to cover everything in a massive recap.