New World Start of a new High Performance - Round 2

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gunnersaurus

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Dear Community,

Tuesday 6th, February, a new High Performance round will open its gates at around 10 AM. Pre-registrations for this world have started. Gather your teams!

>> Register now!

Please note that High Performance is a world with more challenging, & different settings to a normal world. High performance aims to challenge experienced players with new and interesting settings and strategies.

While you await the start of this High Performance, we would like to again remind you we have a Discord channel exclusively for this world!. Feel free to drop by and chat with other players joining High Performance. You can access it here.


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Find us on Discord!

HP Round 2: The Super Spawning Villages - Starting Tuesday, February 6th, 2024

There is some strange happenings in the HP world in 2024, an old tale of tribal elders suggests that when the tribes are locked down after 28 days this will cause some changes to the HP world like never seen before. The tale says that when tribe lock occurs, several "King of the hill villages" will spawn (Based on the number of players) each with more points and containing some enhanced buildings. On top of this gold coins cost will be reduced by 50%. However these changes will result in the world ending on Saturday 30th March between 23:59 and 00:01 with the tribe with the most points being declared the winner. Having one of these King of the Hill villages at the end of a round will also result in a PP prize.

To allow everyone to get straight into the fighting everyone has been gifted 2 well developed villages to start off: These will have 1514 points and will start with level 25 pits, and a level 10 WH, and level 5 HQ.

Finally you will not be able to relocate or chose starting direction after pre-registration, so if you want to play together, join together!

World Settings:



- Building speed: 6 (600%)
- Unit Speed: 0.275 (165%)

Game:
- Archers: Deactivated
- Paladin / Statue: Deactivated
- Strongholds: Deactivated
- Bonus Villages: Activated
- Barbarian Villages: Grow to 3000 points (No shrink)
- Church and Belief: Deactivated
- Watchtower: Deactivated
- Militia: Activated
- Morale: Deactivated
- Achievements: Activated
- Noble production: Coins (Additional settings: 50% priced coins after tribe lock)
- Technologies: Simple
- Beginners protection: 2 days
- Beginners protection ratio: Deactivated

Other:

- Nightmode: Deactivated
- Choose starting direction: Deactivated
- Starting Villages: Each players starts with 2 x 1503 point villages (with high starting production)
- Attack timing: Milliseconds (50)
- Fake limit: Deactivated
- Farm limit: Deactivated
- Limit Noble man walking distance: 150 fields
- Hauls: Activated, with Scavenging
- Free trade: Deactivated for all players

Extra:

- Victory conditions: Tribe with the most points on Saturday 30th March between 23:59 and 00:01
- King of the Hill Villages: Upon Tribelock a number (based on number of players) of super villages will spawn across the map***
- Tribe limit: 20
- Tribelock: After 28 days**
- Flags: Deactivated
- Support outside Tribe: über on sending *
-
Ability to attack tribe members: Attacks vs tribe members turn into visits and thus do not deal any damage
-
Tutorial / quests - Deactivated
-
Militia: Activated up to 3 villages due to 2 village start

Premium Features:

- Premium Account: Activated
- Account Manager: Activated (Available from 3 villages)
- Farm-Assistant: Activated
- Building time reduction: Activated
- Finish immediately: Activated
- Building cost reduction: Activated
- +20% Production: Activated
- Trading with the merchant: Activated
- Premium Exchange: Deactivated

* You will not able to send support to non-tribe members. Restriction applies to the sending of a support command.
** Random point on day 28
*** By holding one of these villages you will receive a PP prize at the end of the round. These villages will be heavily defended, but have the bonus of increased building levels.

Please note for this HP world ONLY there will be an additional rule around switching accounts:

Additional Account Rules:


Changing accounts where one account is deleted


When switching from one account to another, the old account must be set to delete. The player is only allowed to switch to the new account 24 72 hours after this change took place. The old account must not be logged into after deletion is set and the new account cannot noble it. Please review all regulations on this process as listed here, before taking any action.

Changing accounts where BOTH accounts remain on the world

When switching from one account to another, the password of the account must be changed. The player is only allowed to switch to the new account 24 72 hours after this change took place. The old account must remain active on the world and the new account cannot noble it. Please review all regulations on this process as listed here, before taking any action.

For clarification: Rule in question, as seen in normal rules and connected wiki page:

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The 24 hour cool down on switching between one account to another is extended to 72 hours on all positions where it is mentioned both in the rules and the extended information.

This applies to all account switches, disregarding the reason (merging included).

Please note that the detailed and updated final settings for the world will always be displayed >
here<.

Make sure to let us know if you like the settings

Good luck!

Your Tribal Wars Team
 
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