DeletedUser
Guest
Unfortunately for my aching brain, Leandro wasn't quite right
But with some help from 4leaf, I've finally got the last piece of the puzzle. I've also edited the guide to include the effect of various tech levels into the calculations.
And, after taking a look at v5.x, it appears that they've updated the battle system once more :icon_cry:
Rams aren't as damaging per unit as they used to be, but can lower the wall by 3/4 it's original level for the fighting phase instead of only 1/2. Dunno if it's a glitch, or if it's intentional. But if it's here to stay, expect to reconfigure your attacking setups
But with some help from 4leaf, I've finally got the last piece of the puzzle. I've also edited the guide to include the effect of various tech levels into the calculations.
And, after taking a look at v5.x, it appears that they've updated the battle system once more :icon_cry:
Rams aren't as damaging per unit as they used to be, but can lower the wall by 3/4 it's original level for the fighting phase instead of only 1/2. Dunno if it's a glitch, or if it's intentional. But if it's here to stay, expect to reconfigure your attacking setups