Well just to state a point about ODA... it should never be took as a value alone. It should be always compared with conquer stats, members that joined/left the tribe (and which helped make it grow) and so on...
Just to make a comparison, ex-Xie had around 80 members when the merge was done. And before that Flame was the result of several merges in which loads of people joined the tribe and left it. So far Tribe Changes stats show for Flame 299. This mean that there have been a lot of players making that OD stats regardless to their being still in the tribe or not.
Now let's pick SubV: 80 tribe changes so far, of which all the leaving were of players went inactive. Noone ever left SubV to go elsewhere. So what shows in ODA is what only actual members gained.
Also, in-game ODA ranks count every enemy troops killed by anyone on the period of him being on the tribe. These killing keep adding up on each other, regardless to these players being in the tribe or not anymore. Whatever is killed by someone while being in a tribe count and doesnt vanish if the player is not there anymore. Instead TW stats consider only the OD gained by who is actually on the tribe, so it is more like the adding of individual OD gains. Let's compare these:
Xie/Flame in-game ODA: 26,99 Mio.
Xie/Flame twstats ODA: 16,586,452
Quiet a certain difference and again compared with Subv the difference looks a lot less relevant and it shows a little surprise:
SubV in-game ODA: 14,86 Mio.
SubV twstats ODA: 16,962,173
But really, ODA alone doesnt tell much of how a tribe works... You get a lot more ODA when you are unable to make a proper op landing coordinated. This will be cause maybe you manage to clear a village but you arent good enough to noble it, which mean have to try again and eventually find it re-stacked. Ex-Falme op on Toadstomper, which had started SubV-Flame war, prolly killed a lot of troops... but caps were exactly 0. Our ops in retailation had eventually killed way less troops, but for example the second one got all the targets and this is cause all train hitted exactly on the same moment which mean no re-stacking chanches, no further defending opportunities and basically less ODA for us.
Dont be too proud of ODA alone guys, always compare it with conquers, cause if i decide to simply start launch all mine nukes out to random targets as soon as they get full and the rebuild and resend, rebuild and resend, i may evene get top ranked in ODA, but this wont affect much mine being winning or losing this world..