chrisparty
Guest
I think a lot of factors are all coming together in a perfect storm to cause this decline in no. of players.
- recession : yes, people are less willing to shell out money to play, and playing without premie is enough to drive players away
- TW is not retaining new players : I first started playing around the time that w19 opened, and if I hadn't been introduced by a friend and started to get to know people, I wouldn't have learned how to play the game properly. TW does not do a good job of incorporating a good way to learn. You either have to know someone who can teach you, or go to a lot of trouble searching external resources (forums, web, etc).
- too many worlds opening : this topic has been discussed over and over, but TW is basically opening worlds so often that players are not motivated to stick around on the ones they are playing because basically they can count on another world with settings they like being opened in a couple months' time.
On a side note, it would be interesting to know what the number of players on the main screen is a reflection of...my guess would be player accounts with an active registration on at least one world, which leads to a question of does the decline in "number of players" reflect an increase in coplayers? I don't think it accounts for all of the numbers, but I'm sure it's a factor, though one we have no way to measure, unfortunately.
- recession : yes, people are less willing to shell out money to play, and playing without premie is enough to drive players away
- TW is not retaining new players : I first started playing around the time that w19 opened, and if I hadn't been introduced by a friend and started to get to know people, I wouldn't have learned how to play the game properly. TW does not do a good job of incorporating a good way to learn. You either have to know someone who can teach you, or go to a lot of trouble searching external resources (forums, web, etc).
- too many worlds opening : this topic has been discussed over and over, but TW is basically opening worlds so often that players are not motivated to stick around on the ones they are playing because basically they can count on another world with settings they like being opened in a couple months' time.
On a side note, it would be interesting to know what the number of players on the main screen is a reflection of...my guess would be player accounts with an active registration on at least one world, which leads to a question of does the decline in "number of players" reflect an increase in coplayers? I don't think it accounts for all of the numbers, but I'm sure it's a factor, though one we have no way to measure, unfortunately.