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So much text only gone for 2 weeks cannot read...
Worlds open far to quickly,> 2 years ago they were just opening world 19 we are currently going onto w 53 ,why did they open 30 new worlds in the same amount of time as they opened the first 19
@slinkiestwizard I agree that adapting the game for new features or what not. I also understand the concerns on co players. Yes for some accounts it is extreme but it is something that would be nearly impossible to enforce. What about those people who play from work, by phone and at home? They can't just base it on ip address so unless somebody could think of something better it will never happen. Also the different servers. This is the first server and its english based. Some people like the fact that they can go on another server and speak whatever language they like. It has expanded the game at the same time as limiting .net. I think it was a good move for the game to expand player base into different countries as well.
I do agree that if a world had half the size it would end alot quicker possibly within a year depending on the speed. I still think that they need to have different settings and speeds so that different players with different time commitments and play styles are given the chance to play a world they like. I hope that innnogames considers the shrinking of maps
Interestingly I believe one of the new features that will be introduced in the near future is a new setting that will allow different sized worlds.
It would be a good feature to add. Makes the game more realistic in terms of winning. Some players won't be as likely to grow bored or just run out of motivation to continue on in the world. Of course there will always be players who do start ups to like 100k and then quit. But it might help the odds a bit more.
It is a feature they announced on the Beta, so hopefully shouldn't be too long until we see it put into practice. I do wonder if they release some much smaller worlds, perhaps they would release them more often?
I have to admit that I am one of those players that tends to get to between 100K and 500K and then leave, I've always found start up a lot more exciting, but the prospect of an earlier and more manageable finish to a world is something that would certainly encourage me to hold on.
Other discussions/suggestions that have gone on over there have been to have timed worlds, as in worlds that have a set end date when they are launched. Also a fair few suggestions for less 'sandbox' style worlds, such as Team A vs Team B, Having a specific village for each team to capture or a 'Capture the Princess' where you have to form a chain of villages from the other teams main village back to your own. Of course these are only suggestions from customers/Beta testers, nothing has been agreed to and these ideas may never come into play, but they have listened and some ideas have been passed on to the developers.
It is in light of playing on the Beta that I know that Tribal Wars will not be a 'dying game', granted it may never have a large a customer base as it once had, but as discussed in here already there are a fair few reasons for that, but I do know it won't 'die' because of innogames ongoing efforts to evolve the game.
It is a feature they announced on the Beta, so hopefully shouldn't be too long until we see it put into practice. I do wonder if they release some much smaller worlds, perhaps they would release them more often?
This game needs worlds that are faster then speed 2 (as far as I'm aware this is the fastest speed besides speed worlds). New players can't be bothered starting from scratch and having to grow soooooo slowly, and given that there are so many other games that are cheaper, and better for new players.
This is a big reason of quitting due to boredom which also reduces
Make a speed 10 world...and advertise more. Either that, or let the game die peacefully.
195798 players already! Under 200k now, world 52 didn't help.
What about making new group of faster worlds? Like W20-W23 or something like that. I just loved this worlds. I played on W22 and I am still angry on me, that I quit ...
There would probbably come back many people with same reason-to play on faster worlds (speed 2 or 2.5 ...) :icon_idea:
This game needs worlds that are faster then speed 2 (as far as I'm aware this is the fastest speed besides speed worlds). New players can't be bothered starting from scratch and having to grow soooooo slowly, and given that there are so many other games that are cheaper, and better for new players.
This is a big reason of quitting due to boredom which also reduces
Make a speed 10 world...and advertise more. Either that, or let the game die peacefully.
195798 players already! Under 200k now, world 52 didn't help.
Giraffe interesting about the beta , i hadnt heard that ,was any of it publicly reviewed ? Im curious of the feed back it recieved.If it was do you know of a link?
Speed worlds are the faster worlds. They might consider something faster in the future but thats the whole point of speed worlds right now.
There is a massive difference between a 100 speed world or higher, where a bathroom break could cost you dearly, and a 2 or 3 speed world.
World 50 was a lot of fun being a speed 2 world, I think it is a good suggestions that having a few more worlds at this speed may prove to be popular. Who knows as well, W52 has been designed to make it easier for newer players to learn, and I believe W53 is supposed to be set up the other way so perhaps they will pop in a faster speed there.