DeletedUser
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I say family tribes work during the opening stages of the game.
I say family tribes work during the opening stages of the game.
Sir Mike Fisher
Points: 804
Rank: 6678
Ok.
And yes, ofcourse - I'm stationed in a biggest hugger amongst them all.
OD Rank: | 7225. (699 score) |
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OD Attack Rank: | 3807. (698 score) |
OD Defense Rank: | 19703. (1 score) |
They will work because you said so? What are you basing that assessment on?
Is it because they will slow their growth with deadweight? Impede players growth with not enough targets and hampered farming? Or because having seven tribes in a family makes you bigger on the external maps?
Family tribes are paper tigers.
And I agree with Harb, family tribes make more sense in late world situations.
They will work because you said so? What are you basing that assessment on?
Is it because they will slow their growth with deadweight? Impede players growth with not enough targets and hampered farming? Or because having seven tribes in a family makes you bigger on the external maps?
Family tribes are paper tigers.
And I agree with Harb, family tribes make more sense in late world situations.
There's no reason why a well organised family tribe could not work in early worlds - if anything, a good family tribe could probably dominate the world from start to finish. The only problem is that in the main, the people who normally create family tribes are the same type of people who don't seem to understand the game mechanics and mass recruit every single semi-active village in their area.
The problem isn't with family tribes per se, it's the people who run them.
If one wishes to troll, one should get the victims name correct.
FEARinCarnate
Now you may continue.
I honestly do not see the big deal of forming a family tribe, especially if it's a bunch of noobs. Why? Because if you have a tribe member limit of 30, and say all 30 players are twice the size of the average player int here K. It's only logical to match their size with numbers, and use it for there advantage. It's basic instinct, for the weak to crowd to gather as one great force. Calling it nooby is ridiculousness.
Calling it nooby is ridiculousness.
It's only logical to match their size with numbers, and use it for there advantage.
the weak to crowd together
the weak to crowd
the weak
But specific to World 66, where there is a tribe limit of 30 and a "No Allied Win" condition then family tribes are about as useful as a chocolate fireguard.
The old safety in numbers game eh?[spoil]
[/spoil]
There's no reason why a well organised family tribe could not work in early worlds - if anything, a good family tribe could probably dominate the world from start to finish. The only problem is that in the main, the people who normally create family tribes are the same type of people who don't seem to understand the game mechanics and mass recruit every single semi-active village in their area.
The problem isn't with family tribes per se, it's the people who run them.
in k46 there are 2 families one family has 4 tribe and the other 2. And both the families are allied:icon_biggrin: