DeletedUser
Guest
I'd like to add fuel to a fire here.
TKWSN are using bully tactics to recruit. They offer the potential recruit a position, and most of them just sit on the idea for a bit. It sits there until a decision is made. If they join TKWSN, that's fine, but if they go elsewhere, BAM! They launch on them within 6 hours.
It's not a new strategy, but it's surprising to see that they're doing this. It's a bully tactic. Sometimes if the potential recruit is decent enough, they'll keep launching until they join. This means "Yeah, the guy is good, he's holding off a few of us. If he joins, no hard feelings since he should understand our stance" sort of mindset comes into play. But the thing is, if they went elsewhere, you should get them impression "Yeah, I found better". They don't understand this and they just launch.
Rather then taking on their targets, they take on these possible new recruits, and it's pretty annoying to say the least. With TKWSN's position, they need to focus on tribes and not singular players or they'll have too much in the air when a tribe/alliance decides to launch on them. Not saying they can or can't defend themselves, or even take on these people, but if the chance that they are attacked by an enemy that co-ordinates well... Well... We can understand that they'll have too much going on to handle.
Sure, they can drop their targets and focus on the bigger issue, but those targets will be looking for some payback, and when that happens, the plate they've created becomes too full. Saw this happen to countless tribes, new and old, previous winners and previous warmongers. When it becomes too much, people begin to crumble.
TKWSN need to look at their current position and situation if they want to make it towards end-game.
Also, I'll add that if it wasn't for a certain duke acting out against the tribe with no input from fellow leadership, TKWSN wouldn't be around today. They were 3-4 hours from being launched on, with an OP I derived over 6 hours of constant timing, script making, and specifically getting users to send attacks from specific villages. I had it lined up to be my most accurate op to date. I feel so sad I didn't get to see it through.
._.
TKWSN are using bully tactics to recruit. They offer the potential recruit a position, and most of them just sit on the idea for a bit. It sits there until a decision is made. If they join TKWSN, that's fine, but if they go elsewhere, BAM! They launch on them within 6 hours.
It's not a new strategy, but it's surprising to see that they're doing this. It's a bully tactic. Sometimes if the potential recruit is decent enough, they'll keep launching until they join. This means "Yeah, the guy is good, he's holding off a few of us. If he joins, no hard feelings since he should understand our stance" sort of mindset comes into play. But the thing is, if they went elsewhere, you should get them impression "Yeah, I found better". They don't understand this and they just launch.
Rather then taking on their targets, they take on these possible new recruits, and it's pretty annoying to say the least. With TKWSN's position, they need to focus on tribes and not singular players or they'll have too much in the air when a tribe/alliance decides to launch on them. Not saying they can or can't defend themselves, or even take on these people, but if the chance that they are attacked by an enemy that co-ordinates well... Well... We can understand that they'll have too much going on to handle.
Sure, they can drop their targets and focus on the bigger issue, but those targets will be looking for some payback, and when that happens, the plate they've created becomes too full. Saw this happen to countless tribes, new and old, previous winners and previous warmongers. When it becomes too much, people begin to crumble.
TKWSN need to look at their current position and situation if they want to make it towards end-game.
Also, I'll add that if it wasn't for a certain duke acting out against the tribe with no input from fellow leadership, TKWSN wouldn't be around today. They were 3-4 hours from being launched on, with an OP I derived over 6 hours of constant timing, script making, and specifically getting users to send attacks from specific villages. I had it lined up to be my most accurate op to date. I feel so sad I didn't get to see it through.
._.