Disusion about stuff...

DeletedUser105718

Guest
Please only discuss stuff about game-mechanics, village/troop builds.
 

gargareth

Guest
What nuke build do you think is best? (I'm pretty indifferent to this- I believe fastest to max probably is(generally- unless you know you're waiting for an OP or something), just for quicker nuke cycles, but I've never actually looked at it very much.

Presumably higher axe levels give you faster growth but at the cost of fewer D vills.
 

DeletedUser105718

Guest
The more the axes - the better the nuke. I try building around what I need. If I don't need offense at the moment, I build more axes. If not, I build more lc. I guess it's around 6500 3200 270 and 8000 2850 300. Can also build according to what stacks you're up against.
 

gargareth

Guest
Hmm, I guess if you have more O than you need to noble this makes sense.
You probably need more O vills to burn through all your nobles at higher axe nukes though. But you would lose less res per x cleared. (and so grow marginally faster)
If I'm right about that then I think I'd probably go for fastest max to have more D.

You fake a ton? (and from O vills?)
 

DeletedUser105718

Guest
I generally dislike faking. Up to this point however I sent an insane amount of fakes everytime I op someone. I guess due to this I won't build as many rams. Unless I'm mistaken, you referenced village ratio... in which case I usually go for more defensive villages than offensive ones. However I don't exactly have a ratio I always stick with. I choose villages depending on location and future plans.

Why would you need more offensive villages to burn through all of your nobles?
 

gargareth

Guest
Yeah it normally works fairly well for getting some people to give up but I always feel dumb doing it (because it's obviously a really silly element of the game)
I usually fake from D vills though (Just because D stacks and O doesn't)
 

DeletedUser112794

Guest
At x4 anyone got an optimum pit level to go for nuke/nobles? Has anyone calculated it?
 

gargareth

Guest
At x4 anyone got an optimum pit level to go for nuke/nobles? Has anyone calculated it?

The x4 obviously isn't the thing that matters so much (except for accounting for the fact that everyone will be slightly behind because every gap where a mine could be built is 4 times as long and more people will go red) it's the +1/3

I think it depends a lot on area and whether you have good tribe and good targets. Probably like ~27 mines sounds about right. I'll think about it more tomorrow when it's much closer to that.
 

DeletedUser

Guest
At x4 anyone got an optimum pit level to go for nuke/nobles? Has anyone calculated it?

Its no hauls. There is no optimum level really. Ideally you get them as high as possible before nobles since you can't farm. "As high as possible" is entirely dependent on each players specific area. If you have your tribe clustered near you than defending should be easy and you can afford to get to nobles slightly later than others due to focusing on pits. If you are playing solo or distant from your tribe than it might be a better idea to try and rush nobles or cats to take out the immediate threats before they can overwhelm you.
 

DeletedUser105718

Guest
I'm interesting about peoples opinion on fakes... here's something I've written up earlier to hopefully kickstart the argument:

Quality > Quantity

Nowadays almost everyone spams fakes in hopes of making players quit or tired of the constant "pressure". But where is the fun in that? Where is the fun in mindlessly clicking, while using scripts to do most of the work for you? Is this what tribal wars have come to? "Let's send him a bunch of fakes for weeks, he's definitely going to quit!"

Sadly. This "strategy" usually works. Why? Because they are bad players? No. It's just that most people do not enjoy tagging thousands of incomings, then dodging, then trying to find the nukes and nobles in the piles of rams and scouts. It gets boring quick. You might enjoy it the first few times (as the defender), but when this happens world to world - people just get discouraged to play on. Very few of them find the reasons why they should play on...

Think of yourself remembering an op in a year or two, where you mass-faked a player and he quit because of it. Will you feel proud? Accomplished? Will you really feel that boring an opponent to death was competitive and skillful? I doubt it. In the next few years of playing this game, you're likely to realize (unless you're completely ignorant) that you haven't really had an interesting fight. Why is that? Because you faked them to death.

This game is played by people. All of us have our own lives, jobs and responsibilities. Perhaps not everyone lives a busy life, but please, take into account that not everyone shares such a luxury. We all want to have fun. And I see no fun in boring people to death.

Smart faking > Mass faking

Taking into account what I've said in my previous point, you will still need to send fakes. However. You don't need to send a big pile of them to be successful in ops. Rather than faking him to death, try timing fakes, as you would do with nukes. Let's create a few situations:

Situation A: said:
You have a few nukes available nearby a cluster of enemy villages. Your nobles are in the middle of the enemy cluster. Your main cluster is a continent away. The villages in the enemy cluster aren't stacked but have some defensive/offensive troops in them. You also have some support.

Instead of sending a pile of fake ram attacks and supports, time some fakes and supports to each of the villages, it doesn't need to be very spot on, you do have a village in the middle of their cluster. It's a quick trip for the nobles. This will confuse a player, though at the same time it won't drive him to the ends of insanity tagging all of it.

Situation B: said:
It's mid-game. You have a lot of nuke villages. You have sufficient villages on the front and a lot of nobles to take those enemy villages. You want to start an op on an enemy nearby.

Start your op by sending some fakes out. Instead of the usual few thousand, send a couple of hundred, just to liven things up. Mix some scouts in, not the usual 4-10, though 50 - 10, it will help you get some information. Mix in some timed fakes and support to further confuse the enemy. Again, doesn't need to be extremely close together. Time a few nukes and support in between the fakes, all the while timing fake nukes as support inbetween as well. Time the nobles when the real attacks get closer to the land time. You don't exactly need to send trains, send timed nuke-nobles. If you can, send some fake nobles out too, though send them with small escorts, you never know, you might actually take it!

Imagine how much more interesting the game would be if no one would have started the mass-faking trend. You would actually play the game, instead of "playing" the game by mindlessly sending out a bunch of fakes.
 
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gargareth

Guest
I think thats an incomplete assessment of it (mines). If my area everyone goes 30/30/30 no troops. I can get away with 30/30/30. But if I go 27/27/25 (or something) I can probably get nobles and reasonable O around the time they hit 30/30/30.

If I do it that way I might get a bunch of pretty easy very very nice vills, but if I go as high as I can I likely won't. Nobling is pretty hard if you go 30/30/30 (I think)
 

DeletedUser

Guest
I think thats an incomplete assessment of it (mines). If my area everyone goes 30/30/30 no troops. I can get away with 30/30/30. But if I go 27/27/25 (or something) I can probably get nobles and reasonable O around the time they hit 30/30/30.

If I do it that way I might get a bunch of pretty easy very very nice vills, but if I go as high as I can I likely won't. Nobling is pretty hard if you go 30/30/30 (I think)

Like I said it is situation dependent. I never said go 30/30/30. When I said as high as possible I basically meant rush pits for as long as you are comfortable with. It is a timing thing. At 27/27/25 you will get to nobles and decent offense first, but the 30/30/30 guy will be getting 3500 more clay/wood and 5100 more iron on this 4x speed world. Now you are playing a dangerous game. Your opponent has a significant resource advantage on you and will be able to produce troops at a very high level. Assuming your opponents are decent players they can snipe your noble trains while building up their defense. They can also recover from any losses they take significantly faster due to their higher pits.

So I don't think it is impossible at all for a 30/30/30 pits player to noble considering they will easy max their barracks and stable while making troops.
 

DeletedUser105718

Guest
Heh. If you can noble a good village then it's more profitable as you get the resources from that new village as well.
 

gargareth

Guest
I didn't mean to be like "OMG YOU ARE SO BAD WHAT ARE YOU EVEN DOING SAYING THAT!1!"

I got what you meant I just wanted it to be more complete. Than that.
If you and some tribemates are in that area then they can co train 30/30/30 people. And they can spread their O across 2 nobles if they think they need to (and if they think theres little D there)

The reason 27/27/25 can be good is there is still likely a bunch of people who dont have (m)any units at that point. So there is the possibility of grabbing a couple of easy vills. Whereas when you get to nobles after 30/30/30 everyone will likely have units (as the others who went 30/30/30 will have units and everyone who went less mines will probably have more units.
 

gargareth

Guest
@Slowthinker.

Think they could have a setting so you could have like. I dunno Maybe a maximum of 10 attacks attacking players from each village at once. And/or some kind of attack cap overall? To try to reduce spam fakes? (As well as the benefits of automatic tagging)

(I'll read and respond to the other thing at some point too but I have schoolwork to do and I for some reason thought that I should spend 4 hours arguing about a unit on an online game today)
 

DeletedUser105718

Guest
@Slowthinker.

Think they could have a setting so you could have like. I dunno Maybe a maximum of 10 attacks attacking players from each village at once. And/or some kind of attack cap overall? To try to reduce spam fakes? (As well as the benefits of automatic tagging)

(I'll read and respond to the other thing at some point too but I have schoolwork to do and I for some reason thought that I should spend 4 hours arguing about a unit on an online game today)
They do have the fake limit, which usually makes for a more interesting world. Could be applied to more worlds, especially nohaul ones.
 
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