For starters i really like how we have the pally but no pally skills. I feel like the pally skills are quite imbalanced and that they give the defender quite a big advantage. A refreshing setting to see
Now when it comes to the settings themselves i have one main concern, the watch towers. The fake limit being deactivated contradicts WTs being present in the settings, as you lose the incentive to send more fakes than usual. The settings would be quite better without the watch towers, because players would have an incentive to utilize the deactivation of the fake limit. At the same time Night Bonus does give the defender an advantage, especially when it comes to just being mass catted, because you aren't really going to time nukes/fangs in the 8 hour defence window. So overall the world will be better without watchtowers, or else defenders would have too big of a advantage and that contradicts the lack of a fake limit and the simple paladin.
More over, w119 also has no fake limit and watch towers, so from a "experiment" point of view it is already being tried, plus two worlds with such a combination is a bit much. Would be nice if w119 and w120 have quite different flows.
Finaly from the concept of "noob friendly" worlds and non "noob friendly worlds" this combination of settings would really be in the categegory of being "very noob friendly" and given how W118/w119 already have one or a mix of Watch tower/Night Bonus/ Paladin w skills it would be better if we got a world that is more geared towards seasoned players.
Given how w116 was the last world geared towards seasoned players and how it is practically done it would be nice if w120 would be the next world that is "non noob friendly". A 4 world gap between both means that non seasoned players already had 3 worlds to choose from, and it feels like it would now be the time for seasoned players to get something of their liking.
If the watchtower settings and the night bonus would be reversed that would be great, but watchtowers are the main concern as they impact the game more than night bonus.
When it comes to other settings i feel like the church system should be used more often as it makes clustering important and changes up strategy. The 3 tech system is also very good at promoting different strategies and it would be great to have it seen more often.
Edit: BPR should be adjusted based on the speed of the world, thank you.