DeletedUser
Guest
And yet those world hoppers create a community in competition do they not?
TW is competitive regardless of world hoppers. Though I would definitely call them competitive in regards to rank, unfortunately too many of them give up after the first major set back. I enjoy start up myself, it's a new world full of possibilities. Everyone starts off the same and it's the shortest path to a high rank, but I also enjoy trying to build something that has lasting success.
It's interesting when you consider how TW was played in the past.
Jamm was the first account I can recall that was co-played. That was in w3 and not too many people knew about it at the time. Now it's common place.
Opera noble trains were not made public until sometime after the start of w16, if I remember correctly. Before that players would line up four windows and click the attack buttons as quickly as possible.
There have been many other innovations in TW over the years, such as the use of skype, scripts (non-grease monkey), and keyboard shortcuts among other things.
World hoppers today I wouldn't say are very innovative or very original, and I would say the same thing about premades today, which are pretty much formulaic. These players are not likely to change TW in any significant way, simply because there isn't that much to improve upon at the start-up stage. Though overall I think they have helped to spread knowledge about the game. If you were to transport an average player today to the start of w1 were people hardly knew about farming, they should be able to dominate right?
...alliances made between tribes IG that are actually fostered by the very ego's that people claim to be disuniting and disrupting...
Thank you for bringing up egos, which I think people have a common misconception about. Having a big ego and being a jerk are not mutually exclusive. From what I've observed, many really good players today that I've spoken with or seen post aren't compete jerks. It seems the main culprits are those trying to prove something, or those who carry past world history into new worlds.
TW is several different games rolled into one and the differing scales of management, man and spear means that there are different groups or types of players that excel at different stages, accepted.
This is absolutely true, there is no denying. Trying to argue that there shouldn't be world hoppers is like a politician trying to tell kids they shouldn't be on the internet so much. It's not going to stop unless there are structural changes made to TW such as worlds (all worlds) that end in a reasonable length of time.