I have played tribalwars for many, many years.
Over the years I have endured many horrible changes to the game I loved; Pay to win, weird tech & paladin systems, Churches, a massive upswing in microtransactions and a general decline in the TW teams care for the community or their complaints.
But the single worst change to be brought into tribalwars was the Watchtower. It has made late game defending a joke & the game unfun for anyone with any semblance of some skill. While I understand you are always stubborn about defending your new features no matter how bad they are - I think you really need to rethink Watchtowers because they not only take the skill & fun out of the game; but they completely change the way the game is played. Currently there is only
ONE non watchtower world & it is currently unjoinable and nearing it's end. As far as I know all future worlds will include watchtowers
What I find hilarious - and is the absolute worst part about Watchtowers; is you created them to give newer players a defensive edge.... but if you don't use them effectively - they are a massive waste of resources & population and more often than not - you'll capture a new players village who has built a level 1-4 watchtower (which is almost completely useless when you have 1 village). So basically you've added a feature that distracts/misleads new players from starting properly while giving anyone with any understanding of the game mechanics a massive advantage in late game defending. Before you ask - no I don't think adjusting the quests to focus on WTs would help nor do I think this aspect of the game helps new players in the slightest.
Personally, I'm tired of you mucking about with the game we know & love. I thought that's why you made Tribalwars 2 (
https://en.tribalwars2.com/#/) so you could go try out all these garbage ideas without ruining the game for us; but I guess that's flopped. In a perfect world I'd have you toss Watchtowers right out the game but I am also a realist. I do not think my opinion is the only one on Watchtowers; however I feel it is one shared by many in the community as reflected in this forum. At the bare minimum we deserve Watchtowers to not be a mainstay feature on every world. If you were to operate Watchtowers at the frequency of churches than I feel that the players who enjoy them could still do so; while the rest of us can enjoy the old game we love & you won't have this massive movement of players quitting because they hate a stupid feature you are forcibly imposing on the game.
I'm sorry if this post came across as aggressive but you've ignored our pleas for years & now you casually toss out a discussion post like it's NBD.....
So listen to what your community is saying & make the right choice.