styv
Well-Known Member
- Reaction score
- 28
Hi
I have played on this world for quite some time. I have invested more that I should, both in money and emotion. At times, I have been "addicted". At others, I just had fun. But not lately. I think I speak for many people when I say I think your business model is not working. When I came to TW, I am pretty sure there were > 500k players. Now there are 200k. That in itself should tell you something. Fewer players, fewer premiums, fewer $$$.
From my small W27 perspective, I see a few points of interest you may want to consider:
It seems that the TW team caters to the small minority of players that succeed the most. If you look at W27, Shadow has been catered to: case in point, the surveys that have come out lately. Shadow has 45 players on this world out of 889, and yet, they ask for surveys that only support them and there you go. You even made the decision before the survey time was finished. You need not wonder why worlds are closing, it is obvious. There is not enough competition and there is not enough support from the TW team for the average player, or n00b such as myself.
Instead of catering to the largest tribe, may I suggest you cater to the average player. There are a great deal more of them. More players, more premiums, more $$$!
Suggestions:
Instead of offering half-priced packets to the largest tribe, when the world is almost done, offer half-priced packets to the smaller tribes when certain criteria are met such as #1 tribe owns half the world or the top 5 tribes own half the world. At that point, offer 1/2 price to all other tribes - NOT to the top 5 or 10 or whatever.
When a tribe or top 5 tribes own half the world, begin limiting players per tribe by 10% for every 10% increase in that tribe. If a world allows 100 members, then when those tribes control half, members are cut to 90, when they hit 60%, 80, 70 % 70. This should help smaller tribes (which now there will be more) compete.
Make it where rim barbs grow faster and larger than core. As you know, the core tends to rot, leaving thousands of juicing 10k barbs, while the rim has 500 pointers. This is a major advantage for core tribes and a major disadvantage for rim folk. Another way that your game is skewed against the average player.
Just as with monopolies in real life, if a tribe gets too big, break it up. Immediately dismiss the inactives and then dismiss 1/2 the players randomly. Make sure they cannot rejoin their tribe for 3 months. By that time, they may be at war with their former tribe.
Many sports have handicaps. Golf, Bowling, etc. I do believe this is needed on TW. It is very much skewed to those tribes that get on world first and control the core. After that, it is a meaningless 2 year march to the rim. You need to make the rim safer and a place where it is at least possible to grow.
You can keep building more and more worlds at more and more cost, just to see fewer and fewer players and less revenue. Instead of having to do that, make all the worlds more competitive. Everyone knows that we want to stay on our current world if we could. We have built tribes, and friendships, and nemesis'. We love our worlds and are sickened by HAVING to move on. Make it where we don't and I bet your business will grow instead of shrink.
I am not an angry or whiny loser. I am an observer who wants this game to work for the average player. Let the dark flames of Shadow begin.
Thanks for listening to a Grand N00b!
I have played on this world for quite some time. I have invested more that I should, both in money and emotion. At times, I have been "addicted". At others, I just had fun. But not lately. I think I speak for many people when I say I think your business model is not working. When I came to TW, I am pretty sure there were > 500k players. Now there are 200k. That in itself should tell you something. Fewer players, fewer premiums, fewer $$$.
From my small W27 perspective, I see a few points of interest you may want to consider:
It seems that the TW team caters to the small minority of players that succeed the most. If you look at W27, Shadow has been catered to: case in point, the surveys that have come out lately. Shadow has 45 players on this world out of 889, and yet, they ask for surveys that only support them and there you go. You even made the decision before the survey time was finished. You need not wonder why worlds are closing, it is obvious. There is not enough competition and there is not enough support from the TW team for the average player, or n00b such as myself.
Instead of catering to the largest tribe, may I suggest you cater to the average player. There are a great deal more of them. More players, more premiums, more $$$!
Suggestions:
Instead of offering half-priced packets to the largest tribe, when the world is almost done, offer half-priced packets to the smaller tribes when certain criteria are met such as #1 tribe owns half the world or the top 5 tribes own half the world. At that point, offer 1/2 price to all other tribes - NOT to the top 5 or 10 or whatever.
When a tribe or top 5 tribes own half the world, begin limiting players per tribe by 10% for every 10% increase in that tribe. If a world allows 100 members, then when those tribes control half, members are cut to 90, when they hit 60%, 80, 70 % 70. This should help smaller tribes (which now there will be more) compete.
Make it where rim barbs grow faster and larger than core. As you know, the core tends to rot, leaving thousands of juicing 10k barbs, while the rim has 500 pointers. This is a major advantage for core tribes and a major disadvantage for rim folk. Another way that your game is skewed against the average player.
Just as with monopolies in real life, if a tribe gets too big, break it up. Immediately dismiss the inactives and then dismiss 1/2 the players randomly. Make sure they cannot rejoin their tribe for 3 months. By that time, they may be at war with their former tribe.
Many sports have handicaps. Golf, Bowling, etc. I do believe this is needed on TW. It is very much skewed to those tribes that get on world first and control the core. After that, it is a meaningless 2 year march to the rim. You need to make the rim safer and a place where it is at least possible to grow.
You can keep building more and more worlds at more and more cost, just to see fewer and fewer players and less revenue. Instead of having to do that, make all the worlds more competitive. Everyone knows that we want to stay on our current world if we could. We have built tribes, and friendships, and nemesis'. We love our worlds and are sickened by HAVING to move on. Make it where we don't and I bet your business will grow instead of shrink.
I am not an angry or whiny loser. I am an observer who wants this game to work for the average player. Let the dark flames of Shadow begin.
Thanks for listening to a Grand N00b!