Jonas Keane's suggestion - 2.05 - Big World

Jonas Keane

Active Member
Reaction score
51
Introduction
A world focused on the macro perspective with politics/diplomacy, a lot of wars and hopefully multiple tribes fighting for some time, before the usual 2(3) end game tribes dominates. Therefore I have included 0 Haul, a lot of barbs that grows up to 3000 points. W126 has 40k villages, I think 50-60k villages would be fun. I've also put bonus villages as inactive as it's basically an invite for end game tribes to noble at the rim and secure it way too early.

General Settings:

- Building speed: 2
- Unit Speed: 0.5

Game:[/B]
- Archers: Inactive
- Paladin / Statue: Active with skills
- Strongholds : Inactive
- Bonus Villages: Inactive
- Barbarian Villages: Active, a lot of barbs, up to 3000 points
- Church and Belief: Inactive
- Watchtower: Inactive
- Militia: Active
- Morale: Active
- Achievements: Active
- Noble production: Coins
- Technologies: Simplified
- Beginners protection: 7 Days
- Beginners protection ratio: 1:20 60 days

Other:

- Nightmode: Inactive
- Choose starting direction: Active
- Attack timing: 100ms
- Fake limit: Inactive
- Limit Noble man walking distance: 72hrs
- Scavenging: Extra :
- Victory conditions: 70% world dominance
- Tribe limit: 25
- Flags: Activated
- Limited haul: Active, no haul
- Support outside Tribe: Yes

Premium Features
- Premium Account: Activated
- Account Manager: Activated
- Farm-Assistant: Activated
- Building time reduction: Activated
- Finish immediately: Activated
- Building cost reduction: Activated
- +20% Production: Activated
- Trading with the merchant: Activated
- Premium Exchange: Activated
 
Top