DeletedUser
Guest
Now I know I will be flamed the crap out of, such is life
Not even two months and another world comes out. I am not an old time twer, I have seen the posts where old players lament the plethora of new worlds opening to detract from just open worlds and I must say, even as a newer player, I tend to agree
It seems tw is ignoring the basics of marketing, you need to find the point between saturation and keeping things interesting, at the end of the day standard tribal wars is a long term game. Trying to make it a short term game via opening new worlds every couple of months catering to a) those players that enjoy startup then quit for the next world and b) those that have been nobled/rimmed/owned on the previous world and hope to do better on the next world, is in my humble opinion trying to cater to people who are never going to apply themselves to the concept of tw long term
Long term tw must pay the bills, I know innogames probably makes more revenue out of advertising than premium points however pp must be worth a decent whack, players over 50k non premium must be rare thing and having been in several late game tribes I know how many people find it impossible to play without it
No hauls, I think, was an excellent difference. I think w56 must of been a success in both attracting older players out of the woodwork to reignite their tw experiences (judging from the externals) giving a new experience to newer players (such as myself) and, as an added bonus, the length of time the externals stayed active and entertaining was awesome
But I think you may be overplaying the no hauls card, familiarity leads to contempt after all, 3 of the last 9 worlds no (or limited) hauls ... maybe a new angle needs to be implemented ?
Keep a product fresh and vibrant is often about finding the point of difference, I look forward to tw introducing the next one
Not even two months and another world comes out. I am not an old time twer, I have seen the posts where old players lament the plethora of new worlds opening to detract from just open worlds and I must say, even as a newer player, I tend to agree
It seems tw is ignoring the basics of marketing, you need to find the point between saturation and keeping things interesting, at the end of the day standard tribal wars is a long term game. Trying to make it a short term game via opening new worlds every couple of months catering to a) those players that enjoy startup then quit for the next world and b) those that have been nobled/rimmed/owned on the previous world and hope to do better on the next world, is in my humble opinion trying to cater to people who are never going to apply themselves to the concept of tw long term
Long term tw must pay the bills, I know innogames probably makes more revenue out of advertising than premium points however pp must be worth a decent whack, players over 50k non premium must be rare thing and having been in several late game tribes I know how many people find it impossible to play without it
No hauls, I think, was an excellent difference. I think w56 must of been a success in both attracting older players out of the woodwork to reignite their tw experiences (judging from the externals) giving a new experience to newer players (such as myself) and, as an added bonus, the length of time the externals stayed active and entertaining was awesome
But I think you may be overplaying the no hauls card, familiarity leads to contempt after all, 3 of the last 9 worlds no (or limited) hauls ... maybe a new angle needs to be implemented ?
Keep a product fresh and vibrant is often about finding the point of difference, I look forward to tw introducing the next one
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