You can pull out as many examples as you want, it still doesn't change the fact that you wrote it takes 4 hours to send 600 attacks from one village, which I pointed out.
As for my own math, having receiving troops return every 3 seconds is equivalent to sending them every 3 seconds, when you look at a large enough timeframe (ie, a day).
Nobody here is denying that it is possible, you can stop trying to prove that. The dude asked how it was possible to send that many attacks. It was explained (after a failed attempt by yourself), case closed. Nobody is questioning your incredibly simplistic math. You can stop being proud about your rudimentary math skills and start feeling embarrassed about your incredibly strange temperament now.
What I find hilarious is the fact you're no longer thinking.
You can pull out as many examples as you want, it still doesn't change the fact that you wrote it takes 4 hours to send 600 attacks from one village, which I pointed out.
No. Not taking 4 hours to
send them, but to
complete the full 600 attacks from one village. There is a difference here. A very large one. This is where my insults about your English capabilities came into question:
Then, there is the fact that it is more then likely the account is co-played. If a farming run for one village takes roughly 4 hours to complete 600 successful plunders, regardless of multiple attacks on a village, that would then assume he can send out over 180,000 attacks a day. This would require farming once every 4 hours.
I did an average distance of 2 hours, maximum, for each attack to travel to a barbarian village. This is a maximum of 4 hours total distance traveled to, and from the village. So in short, after 4 hours, all 2,400 Light Cavalry units (The 600 attacks), have left the village, plundered the barbarian village, and returned. This means 600 successful village plunders added towards the targeted amount.
And in case we missed how I came to the number of 600 attacks, a recap. Again.
Micro farming for the sake of the achievement. Any village with a level 1 wall or lower can be pillaged with 4 LC. An average village houses around 2300, 2400 LC. We'll say the later for the sake of calculation.
1 village = 600 attacks launched.
Said player has 100 villages. Of these 100 villages, 50 are offensive.
600 x 50 = 30,000 attacks.
So now that I have two instances where I clearly said "complete", can we now agree that you are still misreading things here?
Now for your second point:
As for my own math, having receiving troops return every 3 seconds is equivalent to sending them every 3 seconds, when you look at a large enough timeframe (ie, a day).
From one village, I send troops a distance of 6 squares. I then send the amount of troops 7 squares. As such, the distance traveled is different between the 6 and 7 squares.
No. You do not need to send an attack every 3 seconds, you need to receive the troops every 3 seconds. It's every 3 seconds
to the same village/distance. In the example I stated a maximum completion time of 4 hours. This is where you go wrong because you're not using logic, and information provided not only in world settings (5 attacks a second, minimum of 100ms gaps, speed of units, so on) and simply going with what is barely classed within plausible reason. Yes, I understand your point, but it's wrong. You need, from all 50 villages (provided by examples), to be receiving troops returning to any number of villages every 3 seconds in consistency. Gaps, such as lower gaps because each village will theoretically have different targets or be sent slightly after the previous village, which would then alter the outcome significantly. For every attack that doesn't breach the expected time of 3 seconds per return would then increase the time required for the next return.
Eventually, you're allowed a decent window of time due to having saved time over the course of your first farming trips. This is the receiver statistics in regards to this entire post. The sending itself is changed each time a new village is included into the mix with a different distance, and as such, you can not keep the consistency up as you receive the troops within the 3 second period, you would then need to wait a greater time to send the troops. You would have to then create an entire time scheduel for each village, which in sense would also increase the time required to send the attacks significantly, from an estimated 35-45 minutes, to around an hour, maybe even two, to complete. This then brings us back to the farm assistant technique and there-in the statistics based on examples and calculations.
In closing to your second comment, no, having troops return every 3 seconds is in no way the same as sending them every 3 seconds, as different distance variables will change the outcome significantly if you were to send an attack every 3 seconds. If you really want the achievement that bad, then yes, attack the same village 600 times every 8 minutes. The prep for that would not only take longer, you would have to set up illegal scripts and plugins in your browser to do that. You could book mark the one village, but after 130-150 tabs, your browser will shit itself.
Nobody here is denying that it is possible, you can stop trying to prove that. The dude asked how it was possible to send that many attacks. It was explained (after a failed attempt by yourself), case closed. Nobody is questioning your incredibly simplistic math. You can stop being proud about your rudimentary math skills and start feeling embarrassed about your incredibly strange temperament now.
No, it's not pride about the ability to see this. It's the anger that the people who don't understand try to prove their flawed, broken, and incorrect logic. This is the
third explanation now. It's taken you three times (I really hope you see it now...) to explain to you why you are wrong. I dummed down, I provided examples, and I've proven your inability to read correctly, yet here we are, still going because you're still not reading it thoroughly.
If you don't get it after this, I do hope McDonalds works out for you.