20x round: settings vote and discussion

Settings?

  • archers

    Votes: 201 35.4%
  • paladin

    Votes: 272 48.0%
  • coin system

    Votes: 259 45.7%
  • academy/package system

    Votes: 288 50.8%
  • 1 tech per unit

    Votes: 306 54.0%
  • 4 techs per unit

    Votes: 201 35.4%
  • bonus villages

    Votes: 355 62.6%
  • growing barbs

    Votes: 402 70.9%
  • tribe limit 5-7

    Votes: 163 28.7%
  • tribe limit 7-13

    Votes: 341 60.1%

  • Total voters
    567

DeletedUser55266

Guest
17:00 server? woah!

1 suggestion: would the PA players plz not sign up until the 1st 100 so that the non-PAs could get in.
 

greenmonsta

Guest
17:00 server? woah!

1 suggestion: would the PA players plz not sign up until the 1st 100 so that the non-PAs could get in.

I always wait 30 seconds before signing in to give them a chance, if you don't get in before then... tough
 

DeletedUser

Guest
Final settings:

Start: Friday, 21/11/08 18:00
End: Tuesday, 23/12/08 15:00

Speed: 20
Unit speed: .9

No paladin, no archers, academy and packages, 1 tech per unit, tribe limit 10, growing bonus villages which cap at 500, tribe lock after 2 days increased, no outside support, cannot attack own tribe.

Free slots: 100

Sleep mode 8-12 hours
Minimum duratio player has to be awake: 16 hours
Maximum duration player can be awake: 24 hours

Rewards for the round can be discussed here: http://forum.tribalwars.net/showthread.php?t=103371
 
Last edited by a moderator:

AusKilla

Guest
Final settings:

Start: Friday, 21/11/08 18:00 <-- 4am local start FFS!!
End: Tuesday, 23/12/08 15:00

Speed: 20
Unit speed: .9 <-- Uber farmer :)

No paladin, no archers, academy and packages, 1 tech per unit, tribe limit 10, growing bonus villages which cap at 500, tribe lock after 1 day, no outside support, cannot attack own tribe.

Free slots: 100<<-- FAIL

Sleep mode 8-12 hours
Minimum duratio player has to be awake: 16 hours <-- THANKS RUSSKI <3
Maximum duration player can be awake: 24 hours

Rewards for the round can be discussed here: http://forum.tribalwars.net/showthread.php?t=103371

my opinions of the final settings in bold ;)
 

DeletedUser

Guest
17:00 server? woah!

1 suggestion: would the PA players plz not sign up until the 1st 100 so that the non-PAs could get in.

whats the point even if u get in...

u still need 5 prem if u want to play the whole month while it lasts :)
unless u can run all those villas without prem :)
 

Nis.

Guest
Just some sleep mode questions:

Do buildings continue building in the queue?
Troops?
 

Nis.

Guest
And also, with the .9 speed of troops, is that relative to the 20x speed of the world, or will troops travel same exact time speed of w27...?

thanks in advance :p
 

AusKilla

Guest
your entire account is paused in sleep mode... ;) recruitment & build ques included (athough sometimes troop ques are glitched and keep building)

server speed = 20
unit modifyer = 0.9

20 x 0.9 = 18 troop speed ;)
 

AusKilla

Guest
O and is there any BP or no?

usually for normal speed its at 25 mins.. check the world settings when it starts we will see if russki is clever enough to change it higher or not for speed 20 ;)
 

Nis.

Guest
and how about scouts...
based on % survival...? or is this just one of those things we're supposed to find out from experimenting...

And also...can you be dismissed from tribe? if so, what do you do if you cant join another one...
Like if a tribe invites a spy what are they supposed to do if they cant attack him or dismiss him...???
 

DeletedUser

Guest
as soon as the tribes are locked you cant kick anyone, and i think alot of smart tribe leaders will make sure they have atleast 2 spots open for players who hasnt joined a tribe first day.

( a locked tribe can still invite as long as it has spots to fill
 

DeletedUser

Guest
Beginner protection is 5 hours.

Based on the number of surviving scouts all units, buildings and external units can be scouted.
 
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