Also, it will raise up your points and make it really obvious what you have for those who have set points for each village. So then you will need to either make it random for every village, or find village builds with the same points.
There is a way around that but I do not know if my words will make sense
Different weighting points for each building and a max PTs level for a village
So you could not max all buildings because once you got to say 10,000 pts you could not build anymore
So you could max any 1 building to a very high level for example as in this case the wall being a small problem 5 pts per level having a wall at level 1000 would only be 5000 pts
Then you can build the rest of your village to 5000 pts FARM space would only be limited to TROOP production and BARRACKS, STABLE and WORK SHOP
The rest of the buildings ONLY be resource dependant
However then it should be heavily weighted against VERY HIGH build levels with the TIME TO BUILD penalty. So for a level 30 wall maybe 3 days a level 100 wall may be 1 week and a level 1000 wall maybe 3 months
That way someone would stand to lose a lot of effort if they did not plan it properly Imagine putting in a months worth of effort for that next level to find out some one has CATS in a SUPER farm with the special weapon that would destroy it in 1 hit LOL
Would be a fun world and 500|500 could be very safe if it got developed correctly
Admittedly this is going to the extreme but the basis sounds fun
Does it make sense ????