I agree with you that it is possibly the most politically correct map in this world so far.
Aside from Ashy's and my own previous political maps, I think this is the
only one so far.
I am not too sure on knight's movements myself, but it looks like whatever they're doing is working; and quite well. The real test for them there is if they were warred.
Well Knight ended up with the best of the 47Ron family and had a decently active crew to begin with even before they merged into Ron. They've been stomping on any rim tribes that show any sort of growth and cutting them off long before they can reach their potential.
Solid way to secure rim expansion. The only thing they lack is core expansion (and of course, top 10 warfare experience).
DR. No aren't the exact opposite of ~IMP~'s diplomacy, but much rather decide to war everyone than making more strategic choices. This in itself is a major disadvantage unless if you have the skill and enough troops to pull it off. If they do; than it would have been a risky; but very well executed move.
They did indeed also have strong tribes face them; maybe this gives them their ego. If they can hold it and win, then the ego is more than well deserved.
Ok, maybe not the exact opposite, but they are very different. IMP a family tribe which used to have 3 or 4 branches and is allied to another family tribe, which used to have 3 or 4 branches, means that the entire South West was allied between an intricate web of friendly families.
Thats 8 tribes worth of people. So there was no dominating to be had. Just friendlies all around.
As time passed, many grew bored with that set up and quit, so both families (swift and IMP) have seriously downsized in both members and tribes since their initial establishment.
But the fact remains that they allied and recruited to gain their continental control.
Only now are we seeing IMP take control of a continent through war and even that is going slowly.
Dr NO are definitely the opposite of the allied/recruit policy. As you yourself said, taking the 'war everyone' approach.
They obviously did have the skill and troops for it early on, fending off tribes like AW. and SRWS who dwarfed their size.
And they still do, but currently I think the only reason their not performing at their peak is because of activity levels.
Which perplexes me as I could not imagine a more fun tribe to be in (if you like warring everything) as I expect their members do.
So what then is to grow bored of and quit for?
I guess sometimes you just can't help it, nothing can be done and people just quit the game.