DeletedUser
Guest
The concept is great.
The size is fantastic.
The speed might be a little fast for what the game represents.
Classic... didn't do everything what it was supposed to do. No one can deny it.
It was supposed to:
--attract fantastic, active players
--Provide a setting to play without palladins.
I could easily go off on a long world-of-warcraft inspired rant about how palladins suck, go through gory detail about why I hate them, and discuss how their presence in computer gaming is a much bigger threat to society than violent games ever will be, but I will save that for another thread.
Here is where I think my biggest problem with classic comes up:
W10 was getting along in time.
I suppose w11 had been going on for some time.
W12 was on the drawing boards.
4.0 was deep in development.
Classic. Old units, medium speed, premium only.
It did attract a lot of the big names from a number of other worlds.
However, why focus all your time on a small map with an ever dwindling number of highly competetive players... when there are several other worlds going through the best part of their lives which also use the classic units.
Once this classic ends, i wont be suprised if no new classic starts in its place. However: I implore the mods to not throw this idea away. As the new worlds are all 4.0 with pallies and archers and mounted cavalry (oh my!) the ever present yearning for classic units will return. I know that even tho new units provides new strategic options to me-- palladins are so GhEy that I don't want to join a world that has them.
Classic provides the option.
Future classic servers, started at a time when there are no w12's in the works, and most of the new worlds have fancy new-fangled units, will probably recieve MUCH more interest, and attention, from players, rather than being a "playground village collection contest."
I mean, most of my villages I took from players that built them up from abandons. And ive had a nice time and took out some nice enemies and made some good friends, but, all I can say about the whole experiance is "meh." But its only "meh" because 10 and 12 required the bulk of my attention.
The size is fantastic.
The speed might be a little fast for what the game represents.
Classic... didn't do everything what it was supposed to do. No one can deny it.
It was supposed to:
--attract fantastic, active players
--Provide a setting to play without palladins.
I could easily go off on a long world-of-warcraft inspired rant about how palladins suck, go through gory detail about why I hate them, and discuss how their presence in computer gaming is a much bigger threat to society than violent games ever will be, but I will save that for another thread.
Here is where I think my biggest problem with classic comes up:
W10 was getting along in time.
I suppose w11 had been going on for some time.
W12 was on the drawing boards.
4.0 was deep in development.
Classic. Old units, medium speed, premium only.
It did attract a lot of the big names from a number of other worlds.
However, why focus all your time on a small map with an ever dwindling number of highly competetive players... when there are several other worlds going through the best part of their lives which also use the classic units.
Once this classic ends, i wont be suprised if no new classic starts in its place. However: I implore the mods to not throw this idea away. As the new worlds are all 4.0 with pallies and archers and mounted cavalry (oh my!) the ever present yearning for classic units will return. I know that even tho new units provides new strategic options to me-- palladins are so GhEy that I don't want to join a world that has them.
Classic provides the option.
Future classic servers, started at a time when there are no w12's in the works, and most of the new worlds have fancy new-fangled units, will probably recieve MUCH more interest, and attention, from players, rather than being a "playground village collection contest."
I mean, most of my villages I took from players that built them up from abandons. And ive had a nice time and took out some nice enemies and made some good friends, but, all I can say about the whole experiance is "meh." But its only "meh" because 10 and 12 required the bulk of my attention.