DeletedUser
Guest
The title is self-explanatory :icon_wink:.
packets all the way. As long as you noble good villages you won't have to waste a lot of resources on building academies which saves you in the long run.
Of course, the key is to noble good villages. :lol:
If you had read the post above yours you would have seen this gem of a statement:This is mainly due to overnobling. The whole penalty for overnobling is annoying, and to be able to noble yourself to low loyalty to severely set back the resources of someone hitting you with a train is just plain stupid. Its a very flawed game mechanic. Of course, I use it anyway, because it can be strongly advantageous, but I would much rather play without it if given the choice.
- If you are not that noob to send 5 nobles without considering troops to send with each so that following nobles would die attacking, and not overnobling, if the previous ones take the village you preserve coins and nobles can be built cheaper.
QFTSo even if coins are easier to play... packets all the way!!
I just had to point this out:
If you had read the post above yours you would have seen this gem of a statement:
This is a perfectly true statement. Even in coin worlds I set up my nobles trains using this strategy because I almost always use five noble trains(especially during a war) and I hate having those over-noblings tainting my conquer records. For those of you who are unaware of this simple but effective tactic, you basically set your noble train up so that no matter which noble takes the village the escorting troops will kill all the following nobles. It is a novelty tactic for coin worlds, but a must to use in packet worlds, especially when fighting opponents who love to prenoble noobs.
Don't quote me on this, but I think escort breakdown is like this(been awhile since I have played):
1st Noble: 116 swords
2nd Noble: 101 swords
3rd Noble: 83 swords
4th Noble: 83 swords
5th Noble: 83 swords
If you use this escort scheme(again, double check in a simulator) you will never over noble yourself.
QFT
P.S. Hi Howey. :icon_biggrin:
@Uber - You mean I can post and not be obnoxious about it? :icon_eek:
:icon_razz:
Possible, for some. Not for the typical posters on this site though, unfortunately.
But while you are feeling so generous with your knowledge, your scenario doesn't cover an extremely important consideration for some packet worlds. Like the new world, for instance, which is what prompted me to post here in the first place upon seeing the thread title. Consider the setting "No support outside of tribe".
How does one send significant support, while still protecting against the annoying resource depleting case of overnobling in a packet world? Or must you balance the options of leaving yourself vulnerable for renobling and risk wasting all of the resources that comes along with overnobling? In a coin world, sending support with the last noble is an option, and overnobling can be rebuilt cheaply.
I appreciate your initial reference to a "solution" to my complaints about packet worlds, but it merely lessens it, not disproves it. Unless of course, you have more to offer.