the uber luberz
Guest
As was said, packet worlds are not easy. The solution to your initial problem only solves that initial problem. It does bring it's own risks and as well the rewards. The point of such settings(and I have enjoyed worlds with those settings, W19 comes immediately to mind as one of my all-time favs that I have played) is to make the game more challenging, and some might even dare say, fun. If it is not your style, and you prefer to be able to time your support to stack your new prize and never worry about what the incoming list might look like when you capture the village, then staying away from such settings would be a good idea. Others of us prefer to excitement. I mean, after all, it may be a pain in the ass to lose all those resources put into the noble, but what is a game without some excitement?
As for actual help instead of ranting, there really is nothing you can do except send support as soon as you obtain the village, or risk over-nobling yourself and sending full D escorts with the final noble. Things you can do to minimize the chances of being sniped would be to noble villages close enough to your own villages, or villages of your tribemates, that you can quickly support them. In terms of a drawn out war between major tribes, this equates to constantly shifting village specialization and keeping the immediate front lines as defense villages to be able to provide quick support.
Of course, doing this means that your offense will be coming from farther out and therefore the chances your opponent will be able to stack gets higher.
As with everything in this game, it is about trade-offs. The trade-off you get between coins and packets is this: coins make the game easier and more automatic. Packets make the game more interesting, but harder to stay on top of.
Agreed, it is about preference. I hope you know I am not saying one setting is definitively better than the other, but expressing my preference and the reasons for it is the point of the thread. Generally I do stay away from packet worlds, since to me excessively large wastes of resources does not equal "excitement". Its just annoying.
Its not about the incomings, its about the unneccesary and senseless waste of resources through something that really makes little sense in a war game. The trade-offs you describe have the effect of actually slowing the game down if you try to mitigate risk through implementing the strategies you described, to me that makes it less exciting. My issue isn't so much with the idea of packets in general, just the consumption of them upon nobling. But as far as I know, you can't have one without the other.
More resources being used up because the owner of the defending village decided to attack them self just makes no sense to me when thinking about a real-life parallel. But I suppose the same can be said for most game actions when analyzed that closely.
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