DeletedUser94483
Guest
;( ;( ;( sad man you need to win the lotto and have the time and come back
W*A*R was a basher tribe that was stacking artemis.
So we nobled them all. Then look what started happening to artemis :lol:
Dunno why you want more than stats, unless you really want Noir to post every time someone in INNOV asks her for a way out and complains about INNOV's internal issues. But that would be very embarassing for them. We'd rather just eat them all.
Well, if you feel like copy/pasting every single conquer from TWStats for all of those deleted players and tribes Noir has been keeping track of, feel free. But you'll see then it's well over 2k and soon will be breaking 3k.
I don't understand why so many people put Innov down, they have been the underdog since the start, always being massively inferior to 4zl in size, without the added size of the alliances that hug 4zl... bawlz, Nyx etc.
to answer this....no one HUGS 4zl...having good friendships as we take over the world(nyx and 4zl were formed at the earlier stages of the world and have fought back to back for the longest time now)
4zl on the other hand has played the game a much different way, having a much larger diplomacy list, and "hugging" many of the tribes around them, they have merged all their major rivals on this world, area + nyx, which were the 2 tribes that stood a chance to win this world, into them. They have done well conquering their enemies, but that has been mainly because they have waited for tactically good times to attack, this is a testament to their leadership however it also shows that they were to scared to have a challenge on this world, they also have been vastly superior to the majority of their enemies in size and strength.
2 allies is such a larget diplomacy list...so amazing your idea of quantity. Nyx did have a chance to win this world only if they betrayed their friends sorry that is not how we played over there(dont know much about area so cant talk on them). Waiting for tactically good times to attack is called being intelligent strategically. Being vastly superior to their enemies in size and strength was not always an ability for them it took time to get that way growing through the early world.
It's obvious which tactic works better just from looking at the results which in general follows the threads set in the last 20 or so worlds, but i will from now until the end of tribalwars always give praise to those tribes that want to fight rather than merge their way to victory, and that's coming from someone who used to be part of one of these merge friendly tribes, there is something more important than winning, it's to have fun, and people have fun in different ways, some have fun by winning, others have fun by socializing, I on the other hand have fun by being challenged, and this world was never going to be challenging, it was just about being in the right tribe and if you wasn't in the right tribe, sucking up to those that were, not my idea of fun, and in my opinion nothing to congratulate another tribe for.
The right tribes were MADE and forged in the heart of battle not made at the beginning and held onto merging to the top...We earned our position and did not have it given to us freely.
Just my two cents, feel free to have your own opinion.
Fixed your two cents lack of knowledge.
I don't understand why so many people put Innov down, they have been the underdog since the start, always being massively inferior to 4zl in size, without the added size of the alliances that hug 4zl... bawlz, Nyx etc.
4zl on the other hand has played the game a much different way, having a much larger diplomacy list, and "hugging" many of the tribes around them, they have merged all their major rivals on this world, area + nyx, which were the 2 tribes that stood a chance to win this world, into them. They have done well conquering their enemies, but that has been mainly because they have waited for tactically good times to attack, this is a testament to their leadership however it also shows that they were to scared to have a challenge on this world, they also have been vastly superior to the majority of their enemies in size and strength.
1 4ZL?
2 Fray
3 Motive
4 *SnM*
5 DA
6 -Nyx-
7 ßored
8 ????
9 LOVE
10 ~KOHA~
11 THC
12 Fremen
13 V V V
14 RP
15 ......
16 -=CW=-
17 M|O
18 DANGER
19 TCG
20 home
Updated, minus the numbers as copying and pasting was to sloppy and mess and I wished to avoid flaming for that.
It's obvious which tactic works better just from looking at the results which in general follows the threads set in the last 20 or so worlds, but i will from now until the end of tribalwars always give praise to those tribes that want to fight rather than merge their way to victory, and that's coming from someone who used to be part of one of these merge friendly tribes, there is something more important than winning, it's to have fun, and people have fun in different ways, some have fun by winning, others have fun by socializing, I on the other hand have fun by being challenged, and this world was never going to be challenging, it was just about being in the right tribe and if you wasn't in the right tribe, sucking up to those that were, not my idea of fun, and in my opinion nothing to congratulate another tribe for.
A planned merge is still a merge. Even if you didn't hug your enemies, you still did your fair share of hugging. That having been said, hugging is fine, and I wouldn't say 4zl hugged excessively, based on what I've seen. Been paying attention to this world for several months now.
4ZL has very good players, but I've played with plenty of them and they're not all the most amazing players ever.
I don't understand why so many people put Innov down, they have been the underdog since the start, always being massively inferior to 4zl in size, without the added size of the alliances that hug 4zl... bawlz, Nyx etc.
Innov has always had little diplomacy mainly being chess before the time came to merge, they have always stuck beside their allies and aided them in times of need, particular the old tribe =cw=, they are the pinnacle of how a tribe should be run diplomatically, few allies, faithful to their allies and willing to fight to protect itself and expand. Particularly before the chess merge they was a tribe that would fight to gain ground with ongoing fights between innov and fray and they did a good job of it. One could argue that since the chess merge they have become significantly weaker, but i think the merge was more of a mutual agreement that something had to be done about the merge/hug friendly neighbours they had and it was their one chance to make an impact, which sadly failed. So while they played the game diplomatically correct
4zl on the other hand has played the game a much different way, having a much larger diplomacy list, and "hugging" many of the tribes around them, they have merged all their major rivals on this world, area + nyx, which were the 2 tribes that stood a chance to win this world, into them. They have done well conquering their enemies, but that has been mainly because they have waited for tactically good times to attack, this is a testament to their leadership however it also shows that they were to scared to have a challenge on this world, they also have been vastly superior to the majority of their enemies in size and strength.
It's obvious which tactic works better just from looking at the results which in general follows the threads set in the last 20 or so worlds, but i will from now until the end of tribalwars always give praise to those tribes that want to fight rather than merge their way to victory, and that's coming from someone who used to be part of one of these merge friendly tribes, there is something more important than winning, it's to have fun, and people have fun in different ways, some have fun by winning, others have fun by socializing, I on the other hand have fun by being challenged, and this world was never going to be challenging, it was just about being in the right tribe and if you wasn't in the right tribe, sucking up to those that were, not my idea of fun, and in my opinion nothing to congratulate another tribe for.
Just my two cents, feel free to have your own opinion.
Having never played this world, I know nothing about how good 4zl are as fighters. But their position earlier on certainly demanded a lot from their diplomats. I don't think anyone has any room to say they hugged too much when their hugging was only just enough to cover their bases while they sharpened their axes elsewhere. The fact that so few of their members are recruits from war is also impressive.
Overall, I'd say 4zl played the smartest game, and that's why they'll end up winning this world. They coped with their stretched out position through tactful diplomacy and overcame everyone in their path, and in the end that's what matters.
My threads seem to always get alot of attention <3 4zl? are all nubs!i saw that first hand :lol: jokes!
Concerning 4zl? hugging - every top tribe does it. If its not done excessively then im not ever going to be against it. And INNOV are ones to talk (fubar)... you were the king of mass recruiting and hugging back in the day. Where is all ex-Fray/Temp now?: in your tribe!
Oh yeah lol weren't we at war with fubar temp and fray for months and months? Oh yeah we were, We never mass recruited or hugged many people, All ex temp joined when fubar became friends with us and merged (after we fought them for 2-3 months)
But its ok go back to sucking up to lulz