The initial OP was S&T, Kekua, Deception & Granny. No one else knew about it outside of those 4 accounts. (Maybe forgetting 1 or 2 ppl but that was essentially it) We all hit you on the same day, you lost the majority of your villages. A load of pre-nukes were sent prior to bash walls down and gather Intel on stacks, if you had trains sent at you prior to that they were not coordinated nor planned. Basically you are claiming to have defeated multiple trains in a pre-nuke phase (Probably thrown in simple to have you stack the wrong villages) and then a day or so later magically being off on holidays as the nukes landed and the coordinated attacks began. In reality there was a day or 2 where you defended by sniping but the loss of villages still mounted up and you gradually dropped off in your attempts at saving what villages you had left. It always puzzled me why Mutiny attacked PTG at this point (Maybe it was PTG hitting them), condolences going on a rampage through them and leaving his backline near STD empty was in many ways a death sentence for not just himself but Mutiny as well. After cleaning up Nav and basically blunting mutiny's return OP without loss the gift that was the unguarded villages of condolences allowed us to chew a massive hole without any real effort or planning and basically eliminate any chance of a structured defense being put into action. The other problem Mutiny had was isolated players with spread village clusters occupying the entire front with STD, more work should have been done to cluster up these frontlines and add more players to them, SJ and Superbad attempted to do so but it needed to be done sooner and by more of them. I enjoyed the world to this point, can't say much for the rest of it because it was already decided and just % growth from then on but it was fun for at least a little while.