DeletedUser
Guest
some additional point i'd like to make:
no farming means also that you lessen the importance of off troops.
the reason some players can through around nukes like there is no tomorrow is because they build them 24/7. imho that's only possible with farming.
than there is the fact that you can stack def to spread your losses amongst many villages. i have no idea if the incoming resources (through farming) would have a great impact here in terms of faster rebuilding of deff troops (relatively speaking). i believe it has. especially iron.
and i think it would have a huge impact on the "moral" between player. its already costly to clean up your area of small players but no farming would raise the costs here too.
i believe this would favour and increase turtleing.
i think a no farming world needs to have:
- resource output so you can run barracks + stable 24/7 plus a little extra for buildings/nobles (i haven't paid it any attention since i do farm but i believe atm the mines don't produce enough)
-no increase in noble cost (maybe the 3 lvl academy with the 3 noble per village limit to slow expansion)
-no or a gutted moral rule
-maybe even the farm rule where your def looses fighting power if you have say more then two times the farm space worth of troops in a village.
i can't even imagine early game (right at the start where everyone has only one village). because attacking someone would be pointless.
no farming means also that you lessen the importance of off troops.
the reason some players can through around nukes like there is no tomorrow is because they build them 24/7. imho that's only possible with farming.
than there is the fact that you can stack def to spread your losses amongst many villages. i have no idea if the incoming resources (through farming) would have a great impact here in terms of faster rebuilding of deff troops (relatively speaking). i believe it has. especially iron.
and i think it would have a huge impact on the "moral" between player. its already costly to clean up your area of small players but no farming would raise the costs here too.
i believe this would favour and increase turtleing.
i think a no farming world needs to have:
- resource output so you can run barracks + stable 24/7 plus a little extra for buildings/nobles (i haven't paid it any attention since i do farm but i believe atm the mines don't produce enough)
-no increase in noble cost (maybe the 3 lvl academy with the 3 noble per village limit to slow expansion)
-no or a gutted moral rule
-maybe even the farm rule where your def looses fighting power if you have say more then two times the farm space worth of troops in a village.
i can't even imagine early game (right at the start where everyone has only one village). because attacking someone would be pointless.