So why not chose both Axemen and Light Cavalry already at start?
It is because of resources.
It depends on your luck, where are you located (lots barbs, lots inactive players, lots noob players) => Yes, then free to go and upgrade both of them.
But if you are surronded with good players, who may even attack you first or succesfully defend themselves = resources won't allow you to do both in
EXPECTED QUANTITIES.
That's why I say
Axemen always for clearing good players = LC will come after them.
"But Sasuke.., ofcourse I'll research Axemen, I think everyone does that! Why are you pointing out the obivous?"
Mr.X, there's a difference in
just researching Axemen or
activily recruit them!
People ussualy really do research axemen - but then they train around 20 of them and already going for LC - and this is not the same as Activily recruiting Axemen.
Acitivly recruiting Axemen means that you will over 100+ Axemen, before you get Light Cavalry. But
ME, I do even more = I go for around 300 Axemen before touching Light Cavalry (ofcourse I educate Scouts when I have 100 Axemen).
It is
NOT because they are better - but because I think that those who have defenses will build more Spearfighters then Swordsmen = And Axemen easily overcome Spears, while LC are having troubles with them (At the beginigs, players ussualy really do recruit spearffighers, because of the lack of Iron for Swordsmen). And I always take the chance, that next to me is an expirienced player which needs to be cleared ASAP + it brings me a lighter future, to not recruit that many additional Axemen, while I'll be reaching Nobles (because I always get atleast 1/2 Nuke on my first noble target).
I still suggest everyone to do
LC.
Simply because:
And
(These were made on settings for W42 - that's why LC's Time is more beneficial then on slower worlds)
[/spoil]
This is another area that i think you completely got incorrect.
You talk about the importance of resources and build time but imo. you left out vital details in this equation.
Axe requirements:
- Village HQ level 5 753 689 585
- Barracks level 1 200 170 90
- Smithy level 2 497 409 542
- Research costs: 700 840 820
- Total Cost => 2,150 2,108 2,037
Light Cavalry requirements:
- Village HQ level 10 3,145 3,012 2,445
- Barracks level 5 1,674 1,480 753
- Smithy level 5 1,841 1,551 2,008
- Stable level 3 1,039 940 1,001
- Research costs: 2,200 2,400 2,000
- Total Cost => 9,899 9,383 8,207
That leads to a difference of 7,749
7,275
and 6,170
before any units are even made. Which equates to a difference of 129 extra axe by not researching LC and when you factor in the time taken to build all of those buildings the gap grows even wider.
Other points to note is that sticking with the axe will give you lower points as all you will need to build are the resources, farm and warehouse which will give a much slower points gain. Meaning morale will take less of an effect, players around you will underestimate you(possibly even easing off on troop production) and bigger players might even suffer morale against you even though you have similar size armies.
Conclusion:
But the benefits of LC listed above means that you have to find the break even point, i.e. the point at which the LCs benefit outweighs the cost/ the point that you can constantly keep axe in production while building the necessary buildings.
They not only make you grow faster once you have them but they are a stepping stone onto the next level of warfare which is rams and catapults. These units are crucial in early game for bashing morale and making players quit as well as taking out threats with wasp attacks which is about the most fun thing to do in the game.
So it is up to the player to asses their own situation and adapt accordingly given the guidance and experience of others.
Final point
Adaptability >>> Experience