samulis
Guest
Otherwise known as the 'Oh crud... I attacked you? I didn't mean it!!! Stop the messages please!!! PLEASE!!!' thread. This is where my finest diplomatic correspondence on world 51 is posted, just as a reminder- don't attack me, this is what ends up in your mailbox.
Sadly, I only have day fourteen's note remaining, but here it is nevertheless. The topic is a Republic in Grepolis that I created... sadly, my audience member no. 3 (who was added to the mailing list because he attacked me) dropped out and I can't figure out why. :lol:
Anyway, these lectures (and also a few random documents) are without names, just to preserve the people who SHOULD be reading these from a little too much humiliation. When I run out of text space here, I'll go onto other pages and link them back here. I will try to post every day's lecture, but I may forget!
Oh, and dates are for lols. Don't write in your next science paper that a 10th century English philosopher wrote this stuff. :icon_razz:
L_MM_14 (lecture 14- Isilith Value Systems- Part 4/5- Samulis d'Arlidor)
[spoil]
Document: L_MM_14
Document Code: ISL_VAL-d'ARL
Date Sent: J. 14th, 2011
Part 4/5
-------
Isilithian Value Systems
A Report on the Values of a Fictitious Republic
Information Gathered by Samulis d'Arlidor- 974 A.D.
Translated by the Neumarkian Society - 1946 A.D.
Part III- The People and The Concept
When ruling, leaders who claim to follow the people truly do not, but instead follow the concept created by the people. What I deem 'the concept' is merely the set of ideals expressed by the people as a whole, not including outliers. Thus, the people are truly not in power over their own government directly, but influencing it in an indirect manner. Furthermore, there is a period of wait before the concept is 'updated' by the people, that period being caused by the quality of communication between the people and their government. The faster the communication, the shorter the wait between concept and people becomes.
For example, if the people generally believe that declaring war on a foreign body would be wise, the leader will see that as the concept. If the people change their mind and believe that declaring war on a foreign body would be foolish, then there is a brief period during which the leader is uninformed of the change in mind and will not follow suit. After meeting with the people or their representatives, he may make a decision.
The purpose of our republic and more autocratic systems is to shorten the time between the people and the leader as for conveying the concept, yet also keep the concept in high fidelity.
When talking about fidelity, one must think about economics. A skilled blacksmith and six apprentices can make a fair sword in six hours from start to finish, per example, so that would be two swords in a twelve-hour day. In comparison to a republic, the blacksmith would call in three other blacksmiths instead of six apprentices and thus, using their skill, would be able to produce a sword of very similar quality in three hours. Comparatively, a Monarchy would be like looking at a treatise about iron-working and then making the sword and a democracy would be like using a hundred unskilled laborers to help with production. A Feudal Monarchy would be like hiring three blacksmiths, 12 apprentices, and 60 unskilled laborers to help with production and then organizing them in work groups.
The less people involved in the decision making process, the less fidelity the final result is to the pure concept. Thus, a democracy promotes a very high fidelity (yet very long to discover!) concept, while a one-man monarchy may have trouble even identifying the concept in the first place (there is a reason why kings have advisers and wizards to aid them)!
When Lord d'Berkshire and I began work on Isilith, we decided to aim for a system which would stand for both fidelity and speed, thus we chose a Roman-style republic as our basic structure. It allows for the different classes to be (theoretically) equally represented in government and for decisions to be made both quickly and effectively. Unlike a uni-party or bicameral system, our government is designed to have many parties that are, instead of being grouped by stance, are grouped by region... The more active and able the members of the certain region, the more representation they are open to having, even to the point where their region is named 'Capital'.
-------
Day 14 of the new cycle, everyone! Thanks for reading today's lecture. After we finish up Isilith, we'll move out of Government and into cultural aspects, and then onward into the unknown!
-Samulis
[/spoil]
L_MM_15 (lecture 15- Isilith Value Systems- Part 5/5- Samulis d'Arlidor)
[spoil]
Document: L_MM_15
Document Code: ISL_VAL-d'ARL
Date Sent: J. 15th, 2011
Part 5/5
-------
Isilithian Value Systems
A Report on the Values of a Fictitious Republic
Information Gathered by Samulis d'Arlidor- 974 A.D.
Translated by the Neumarkian Society - 1946 A.D.
Part IV- Conclusion
Thus the noble ruler finds himself finding council in the most unlikely of kings, the common man. It is the heart and the soul of the republic of Isilith to bring the ideas of the people to the table and respond to them, or at least to bring the concept that the people generally believe in to the table. Lord d'Bershire and I worked hard to create a government in which the ideas of the people would be represented. Through countless hours of research in the libraries of Rome, we have made many observations on Roman value systems, as well ask Greek ideas, and put them into our new-age government. Perhaps one day in the future a brave king will open this book and make his own government off of ours, but until then, there shall be only an idea of Isilith.
-Samulis De Arlidor
[/spoil]
Sadly, I only have day fourteen's note remaining, but here it is nevertheless. The topic is a Republic in Grepolis that I created... sadly, my audience member no. 3 (who was added to the mailing list because he attacked me) dropped out and I can't figure out why. :lol:
Anyway, these lectures (and also a few random documents) are without names, just to preserve the people who SHOULD be reading these from a little too much humiliation. When I run out of text space here, I'll go onto other pages and link them back here. I will try to post every day's lecture, but I may forget!
Oh, and dates are for lols. Don't write in your next science paper that a 10th century English philosopher wrote this stuff. :icon_razz:
L_MM_14 (lecture 14- Isilith Value Systems- Part 4/5- Samulis d'Arlidor)
[spoil]
Document: L_MM_14
Document Code: ISL_VAL-d'ARL
Date Sent: J. 14th, 2011
Part 4/5
-------
Isilithian Value Systems
A Report on the Values of a Fictitious Republic
Information Gathered by Samulis d'Arlidor- 974 A.D.
Translated by the Neumarkian Society - 1946 A.D.
Part III- The People and The Concept
When ruling, leaders who claim to follow the people truly do not, but instead follow the concept created by the people. What I deem 'the concept' is merely the set of ideals expressed by the people as a whole, not including outliers. Thus, the people are truly not in power over their own government directly, but influencing it in an indirect manner. Furthermore, there is a period of wait before the concept is 'updated' by the people, that period being caused by the quality of communication between the people and their government. The faster the communication, the shorter the wait between concept and people becomes.
For example, if the people generally believe that declaring war on a foreign body would be wise, the leader will see that as the concept. If the people change their mind and believe that declaring war on a foreign body would be foolish, then there is a brief period during which the leader is uninformed of the change in mind and will not follow suit. After meeting with the people or their representatives, he may make a decision.
The purpose of our republic and more autocratic systems is to shorten the time between the people and the leader as for conveying the concept, yet also keep the concept in high fidelity.
When talking about fidelity, one must think about economics. A skilled blacksmith and six apprentices can make a fair sword in six hours from start to finish, per example, so that would be two swords in a twelve-hour day. In comparison to a republic, the blacksmith would call in three other blacksmiths instead of six apprentices and thus, using their skill, would be able to produce a sword of very similar quality in three hours. Comparatively, a Monarchy would be like looking at a treatise about iron-working and then making the sword and a democracy would be like using a hundred unskilled laborers to help with production. A Feudal Monarchy would be like hiring three blacksmiths, 12 apprentices, and 60 unskilled laborers to help with production and then organizing them in work groups.
The less people involved in the decision making process, the less fidelity the final result is to the pure concept. Thus, a democracy promotes a very high fidelity (yet very long to discover!) concept, while a one-man monarchy may have trouble even identifying the concept in the first place (there is a reason why kings have advisers and wizards to aid them)!
When Lord d'Berkshire and I began work on Isilith, we decided to aim for a system which would stand for both fidelity and speed, thus we chose a Roman-style republic as our basic structure. It allows for the different classes to be (theoretically) equally represented in government and for decisions to be made both quickly and effectively. Unlike a uni-party or bicameral system, our government is designed to have many parties that are, instead of being grouped by stance, are grouped by region... The more active and able the members of the certain region, the more representation they are open to having, even to the point where their region is named 'Capital'.
-------
Day 14 of the new cycle, everyone! Thanks for reading today's lecture. After we finish up Isilith, we'll move out of Government and into cultural aspects, and then onward into the unknown!
-Samulis
[/spoil]
L_MM_15 (lecture 15- Isilith Value Systems- Part 5/5- Samulis d'Arlidor)
[spoil]
Document: L_MM_15
Document Code: ISL_VAL-d'ARL
Date Sent: J. 15th, 2011
Part 5/5
-------
Isilithian Value Systems
A Report on the Values of a Fictitious Republic
Information Gathered by Samulis d'Arlidor- 974 A.D.
Translated by the Neumarkian Society - 1946 A.D.
Part IV- Conclusion
Thus the noble ruler finds himself finding council in the most unlikely of kings, the common man. It is the heart and the soul of the republic of Isilith to bring the ideas of the people to the table and respond to them, or at least to bring the concept that the people generally believe in to the table. Lord d'Bershire and I worked hard to create a government in which the ideas of the people would be represented. Through countless hours of research in the libraries of Rome, we have made many observations on Roman value systems, as well ask Greek ideas, and put them into our new-age government. Perhaps one day in the future a brave king will open this book and make his own government off of ours, but until then, there shall be only an idea of Isilith.
-Samulis De Arlidor
[/spoil]
Last edited: