DeletedUser
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It's that time again! That time where I spark the same debate as I have done in the past and the W30 community discusses. The forums have been abit boring for me today so I thought it was time to discuss in more detail and depth the subject of ODA/D as we have about 1 week before BP is over.
So, Today I would like to discuss the topic of early world ODA/D and views on it.
At what stage does OD become important enough to judge a players ability soley on his/her ODA/D? Do you REALLY look at someones ODA/D and judge them on it instead of their points? Most claim they do, but do they? icon_eek
Opponents Defeated:
Opponents Defeated (OD) is a ranking metric used by Tribal Wars that many players consider a more valuable measure of skill than points.
You gain OD by killing enemy troops. Each unit killed is worth a certain amount of OD. There are two types of OD rank, OD attack rank and OD defense rank.
Subject Of ODD:
ODD can sometimes be very under-rated. In my opinion, late in-game high ODD is a better way to judge a tribes communication, co-ordination etc.
Especially if the village/player under attack isn't lost. However, it could also suggest a player has the knowledge and ability to shift support around between his villages with good timing.
Does that allow you to judge a players ability? ODD shows you got attacked, enticing others to attack you in the short term,
but making more back off if the increases in ODD were in the past.
Subject Of ODA:
ODA is, in my opinion again(My opinions are countless)lol, a far more tricky metric ot measure a players ability on. Early into the world it can mean several things.
It's far easier to judge if you know how it was gained. Was it gained by clearing an area strategically leaving 2-4 future noble targets in the 15x15?
Was it gained by recklessly attacking everyone in your area in an attempt to be in the top ranks of ODA?
Does low ODA mean a player has more troops? Does it show the LC rushing strategy was used?
Frequency to use troops in the most important thing in a game with limited troops.
Your troop limit is dictated by farm capacity and there is a fixed number of troops you can have.
Any time you are not building troops is wasted time.
If you make a nuke and it sits in your villag.e for a week you are wasting time and ignoring the dynamics of the game
There are several factors which can/need to be included when judging someone on their ODA/D.
After some discussion with a few players(I interviewed some policeman style)icon_cool, here's a few valid points I thought I would include:
"I believe that ODA is probably the most important statistic for individual players, as well as total tribe ODA.
ODA shows the aggressiveness of the player/tribe and shows how they like to play the game
(a low ODA may show a conservative player who likes nobling barbs while a high ODA shows the opposite).
At this stage of the game, until nobles are out,
ODA is next to worthless and having a high ODA means you have simply lost more troops than you need to.
The most important statistic in my opinion that goes along with ODA is barb ennoblements.
Usually you can see that the aggressive players end up with fantastic noble targets and dont have to waste nobles on 1800 point barbs." - John Murray
"ODA does not say a player is good, but it says a player is active and aggressive.
Sleeping troops are a threat to no-one. ODD says you're about to get rimmed. :icon_razz:
ODD shows a unchbag player. Offense builds faster then Defense." - Solitary
"ODA is over-rated, the people who REALLY care aout it are the top rankers.
Although high ODA is almost always a good ROUGH guide to showing who the good players are,
average players all too often 'chase' the ODA to make themselves look good,
clearing players they dont need to, or players they wont even farm enough to make it worthwile" - User Not Found
"ODD in my opinion is also important. It is not as useful as ODA for determining the play style of that player,
as anyone can be stacked by their tribe the second they get incomings but it is important in the early stages.
Mainly because if a player can withstand multiple attacks and still continue to grow without being farmed,
it shows they know what they are doing and how to defend effectively." - John Murray
"As the ex rank 1 ODA player in this world(W25), I can safely say It has not made me a better player,
but has given me a psychological edge sometimes. All in all. High ODA does not make some-one a good player,
it makes them someone who has had a bunch of turtles and mass supporting tribes near them" - User Not Found
So, let's have a look how OD is calculated.
Troop Type : When attacking / When defending
Spear: 4 / 1
Sword: 5 / 2
Axe: 1 / 4
Archer: 5 / 2
Scout: 1 / 2
Light Cavalry: 5 / 13
Mounted Archer: 6 / 12
Heavy Cavalry 23 / 15
Ram: 4 / 8
Catapult: 12 / 10
Paladin: 40 / 20
Nobleman: 200 / 200
Do you prefer the lightcavalry or the spear
On that bombshell(op gear phrase Ftw)icon_biggrin, hope you enjoyedicon_razz
Discuss!
So, Today I would like to discuss the topic of early world ODA/D and views on it.
At what stage does OD become important enough to judge a players ability soley on his/her ODA/D? Do you REALLY look at someones ODA/D and judge them on it instead of their points? Most claim they do, but do they? icon_eek
Opponents Defeated:
Opponents Defeated (OD) is a ranking metric used by Tribal Wars that many players consider a more valuable measure of skill than points.
You gain OD by killing enemy troops. Each unit killed is worth a certain amount of OD. There are two types of OD rank, OD attack rank and OD defense rank.
Subject Of ODD:
ODD can sometimes be very under-rated. In my opinion, late in-game high ODD is a better way to judge a tribes communication, co-ordination etc.
Especially if the village/player under attack isn't lost. However, it could also suggest a player has the knowledge and ability to shift support around between his villages with good timing.
Does that allow you to judge a players ability? ODD shows you got attacked, enticing others to attack you in the short term,
but making more back off if the increases in ODD were in the past.
Subject Of ODA:
ODA is, in my opinion again(My opinions are countless)lol, a far more tricky metric ot measure a players ability on. Early into the world it can mean several things.
It's far easier to judge if you know how it was gained. Was it gained by clearing an area strategically leaving 2-4 future noble targets in the 15x15?
Was it gained by recklessly attacking everyone in your area in an attempt to be in the top ranks of ODA?
Does low ODA mean a player has more troops? Does it show the LC rushing strategy was used?
Frequency to use troops in the most important thing in a game with limited troops.
Your troop limit is dictated by farm capacity and there is a fixed number of troops you can have.
Any time you are not building troops is wasted time.
If you make a nuke and it sits in your villag.e for a week you are wasting time and ignoring the dynamics of the game
There are several factors which can/need to be included when judging someone on their ODA/D.
After some discussion with a few players(I interviewed some policeman style)icon_cool, here's a few valid points I thought I would include:
"I believe that ODA is probably the most important statistic for individual players, as well as total tribe ODA.
ODA shows the aggressiveness of the player/tribe and shows how they like to play the game
(a low ODA may show a conservative player who likes nobling barbs while a high ODA shows the opposite).
At this stage of the game, until nobles are out,
ODA is next to worthless and having a high ODA means you have simply lost more troops than you need to.
The most important statistic in my opinion that goes along with ODA is barb ennoblements.
Usually you can see that the aggressive players end up with fantastic noble targets and dont have to waste nobles on 1800 point barbs." - John Murray
"ODA does not say a player is good, but it says a player is active and aggressive.
Sleeping troops are a threat to no-one. ODD says you're about to get rimmed. :icon_razz:
ODD shows a unchbag player. Offense builds faster then Defense." - Solitary
"ODA is over-rated, the people who REALLY care aout it are the top rankers.
Although high ODA is almost always a good ROUGH guide to showing who the good players are,
average players all too often 'chase' the ODA to make themselves look good,
clearing players they dont need to, or players they wont even farm enough to make it worthwile" - User Not Found
"ODD in my opinion is also important. It is not as useful as ODA for determining the play style of that player,
as anyone can be stacked by their tribe the second they get incomings but it is important in the early stages.
Mainly because if a player can withstand multiple attacks and still continue to grow without being farmed,
it shows they know what they are doing and how to defend effectively." - John Murray
"As the ex rank 1 ODA player in this world(W25), I can safely say It has not made me a better player,
but has given me a psychological edge sometimes. All in all. High ODA does not make some-one a good player,
it makes them someone who has had a bunch of turtles and mass supporting tribes near them" - User Not Found
So, let's have a look how OD is calculated.
Troop Type : When attacking / When defending
Spear: 4 / 1
Sword: 5 / 2
Axe: 1 / 4
Archer: 5 / 2
Scout: 1 / 2
Light Cavalry: 5 / 13
Mounted Archer: 6 / 12
Heavy Cavalry 23 / 15
Ram: 4 / 8
Catapult: 12 / 10
Paladin: 40 / 20
Nobleman: 200 / 200
Do you prefer the lightcavalry or the spear
On that bombshell(op gear phrase Ftw)icon_biggrin, hope you enjoyedicon_razz
Discuss!
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