Since I'm in the leadership of the winning tribe in one of the worlds directly affected (W16), I'll put in my two cents.
Reduction of package cost, removal of morale, disabling of restarts: fantastic!
W16 has 185 players left, and more than a quarter have less than 100K points. Many of these players restart, restart and then restart again, only to be rimmed over and over when their villages reach a decent size. Thanks to these changes, we can finally remove them permanently from the world. Heck, it may even generate income for InnoGames if these players are forced to start on a new world where they could actually
achieve something.
Playing until 100% dominance: beyond awful.
On W16, like on other slow worlds, the losing tribe has realised long ago that they cannot win the final war. Rather than fighting, they resort to nobling backfield barbs in order to keep their dominance percentage up. What they're hoping for is that the winning tribe will get bored faster than they do.
I can't speak for other tribes, but I can tell you what the majority of my tribemates will do: we'll continue until we achieve this ridiculous requirement (since we do not want to give our enemies the satisfaction of a victory they did not earn), and then
never ever play the game again. These rules force us to perform boring tasks for months and months after the world has been effectively decided, and will ruin the game for us forever.
(I presume that this feeling will be even worse for the losing tribe, who performed even more boring tasks and don't even have a victory to show for it :icon_wink
It's an awful idea for InnoGames' bank account as well. I presume this idea started because InnoGames believed they'd get more premium out of existing players. Perhaps, but I suspect they will lose
more income in the short term because these players will be far less likely to play (and pay for) multiple worlds...and once these worlds do reach 100% and close down, the financial results will plummet and never recover. Forget the reputation damage, forget the poor treatment of loyal players. You. Will. Lose. Money.
The bottom line? The winners score a victory and leave the game. The losers get their loss and leave the game. InnoGames squeezes a few months of extra premium out of these players, and then loses them forever. Everyone loses. Surely you can come up with something better?