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@xMpGrand; He believes that he metaphorically speaks on behalf of the majority of players of tribalwars. A new player who was not afforded the pleasure of playing the old game as many others have.
@KingHadues; You seem to think that we never use PP on the odd numbered worlds.
The way I see it by introducing the PP trading feature, which is great IMO btw, allowed players like myself who would never buy PP with money to get PP from others. This PP isn't coming from a magical fountain so somewhere someone is buying more PP to trade to those that didn't buy it before the trading update. But I guess this was not enough to save the game alot of us enjoy and spend alot of our time playing.
You said 'They gain nothing from your stay, and they lose nothing from your leave': The players you are referring to are mostly veterans of this game with more knowledge of the game than you, and have played and maybe won multiple worlds. Say a world lasts for a little over 1 year, quite a short world, but this is where the game is moving toward, 1 player who uses PA and AM for a year will use 4,800 PP in that world; about $60 US is made by inno games from this player. By removing non-P2W worlds tribalwars will likely lose alot of it's well known and experienced player base capable of creating pre-mades and bringing old friends back to the game. So by removing that one player, this update may be removing an entire premade or returning players who will no longer be lured back by their now dissapointed friends. The $60 becomes upward of $1500 quickly. Over multiple worlds and experienced players this adds up to a loss in revenue, dependant on the income from additional Premium Features on the odd-worlds, and the game itself will lose skill, experience and knowledge.
And if all the external writers leave as they are suggesting then this integral part of the game will be lost to an irreparable degree.
I think everyone understands why inno has moved in this direction, it is just a natural instinct to try stop things that you don't like. I sincerely hope that this is not truly an effort to push the oldschool players to Tribalwars 2 and that innogames, through Morthy etc are reading the messages and replies that are posted to see the magnitude of their decisions impact as they practically said this decision will be cause people to quit.
-Wikki
EDIT: I also don't see how no huals, classed as an 'unusual setting', is not new player friendly. I'd say introducing players to a world that doesn't require the additional time and effort of farming around the clock would allow for a smooth transition into the game. E.g. I introduced my brother to this game on 83 as it was a no-huals world and would allow him to become skillful with the time he had for the game, and when he was conquered on 83 and 84 I said: 'That's ok, we can wait until the next No-Huals, then we'll move into full huals with a good base to reach end-game'. Today I had to tell him we could no longer do this... It's safe to say he will not be playing again
If you're willing to blame this move on the game being a buisness/product, you should have done the same with the reasoning of recommending P2W worlds to newcomers.
@KingHadues; You seem to think that we never use PP on the odd numbered worlds.
The way I see it by introducing the PP trading feature, which is great IMO btw, allowed players like myself who would never buy PP with money to get PP from others. This PP isn't coming from a magical fountain so somewhere someone is buying more PP to trade to those that didn't buy it before the trading update. But I guess this was not enough to save the game alot of us enjoy and spend alot of our time playing.
You said 'They gain nothing from your stay, and they lose nothing from your leave': The players you are referring to are mostly veterans of this game with more knowledge of the game than you, and have played and maybe won multiple worlds. Say a world lasts for a little over 1 year, quite a short world, but this is where the game is moving toward, 1 player who uses PA and AM for a year will use 4,800 PP in that world; about $60 US is made by inno games from this player. By removing non-P2W worlds tribalwars will likely lose alot of it's well known and experienced player base capable of creating pre-mades and bringing old friends back to the game. So by removing that one player, this update may be removing an entire premade or returning players who will no longer be lured back by their now dissapointed friends. The $60 becomes upward of $1500 quickly. Over multiple worlds and experienced players this adds up to a loss in revenue, dependant on the income from additional Premium Features on the odd-worlds, and the game itself will lose skill, experience and knowledge.
And if all the external writers leave as they are suggesting then this integral part of the game will be lost to an irreparable degree.
I think everyone understands why inno has moved in this direction, it is just a natural instinct to try stop things that you don't like. I sincerely hope that this is not truly an effort to push the oldschool players to Tribalwars 2 and that innogames, through Morthy etc are reading the messages and replies that are posted to see the magnitude of their decisions impact as they practically said this decision will be cause people to quit.
-Wikki
EDIT: I also don't see how no huals, classed as an 'unusual setting', is not new player friendly. I'd say introducing players to a world that doesn't require the additional time and effort of farming around the clock would allow for a smooth transition into the game. E.g. I introduced my brother to this game on 83 as it was a no-huals world and would allow him to become skillful with the time he had for the game, and when he was conquered on 83 and 84 I said: 'That's ok, we can wait until the next No-Huals, then we'll move into full huals with a good base to reach end-game'. Today I had to tell him we could no longer do this... It's safe to say he will not be playing again
If you're willing to blame this move on the game being a buisness/product, you should have done the same with the reasoning of recommending P2W worlds to newcomers.
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