DeletedUser107839
Guest
In my case 10 625 000 steel is required to spin just once. If I want to sustain 24/7 buffs I will have to trade quarter a bilion a day, assuming everytime the new buff is worth it. Partitipating in the event only makes sense if you attack the merchants and take your resources back. It could be newbie friendly though.well, the one that was scouted near myself has 40k mercs, and a level 4 wall.... shite lol
anyone got a stat line on these mercs?
I've several questions:
1. Do the merchant posts recuit troops and rebuild the wall when it's rammed down?
2. Does the post have to be out of resources or we have 2 hours once the last guards are dead?
Once a Merchant post has been plundered, you only have two hours to try to get the resources.
3. Do mercenaries and merchant guards have the same defensive attributes as SW and SP?