DeletedUser
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I sparked this convo up in W25 and thought I would re-liven it here as there seems to be more people viewing.
Moving onto the purpose of this thread, Experience Vs Adaptibility. It has come to my attention that many people, both on this and pretty much every single world rely on experience as almost a "threat" to scare and in some cases "brag".
Experience:
Experience as a general concept comprises knowledge of or skill in or observation of some thing or some event gained through involvement in or exposure to that thing or event. The history of the word experience aligns it closely with the concept of experiment.
Adaptibility:
Adjusts planned work by gathering relevant information and applying critical thinking to address multiple demands and competing priorities in a changing environment.
So, what seperates the two? Which is more important? What would you rather have? What do they show?
As PP said before, the thing that seperates an avergage player from the better player is Situational Awareness. Does experience only make you play on a world that you are accustomed too or does it make you adapt?
In my opinion experience(Over 500k) on another world only shows you have standard knowledge. You can play upto millions without getting into any real fights. Joining a dominant continent tribe at the start, once that fails, join the new largest and continue having no real threats in your area with the ability to challeneg you for your villages. Experience doesn't mean you can launch of several nukes from different villages in a very short amount of time. It doesn't show you have the ability to snipe 1 second noble trains. Nor does it show you know what you're doing.
The majority of these "elite"/"legends" haven't played a world upto 1 million points. Yet they show a clear consistency in achieving a top 20 spot on any world they play.
Again Imo, Adaptability is the better quality to possess. It shows you have the ability to adapt to any given situation and any variables which can be different on any/every world you play. Examples are, relying more on resource camps and less on farming when you have no greys in your 13x13 incomparison to having 15 greys in your 13x13 which obviously makes you switch your style of play to a more actively farming style and pushing for LC early on.
Discuss.
Moving onto the purpose of this thread, Experience Vs Adaptibility. It has come to my attention that many people, both on this and pretty much every single world rely on experience as almost a "threat" to scare and in some cases "brag".
Experience:
Experience as a general concept comprises knowledge of or skill in or observation of some thing or some event gained through involvement in or exposure to that thing or event. The history of the word experience aligns it closely with the concept of experiment.
Adaptibility:
Adjusts planned work by gathering relevant information and applying critical thinking to address multiple demands and competing priorities in a changing environment.
So, what seperates the two? Which is more important? What would you rather have? What do they show?
As PP said before, the thing that seperates an avergage player from the better player is Situational Awareness. Does experience only make you play on a world that you are accustomed too or does it make you adapt?
In my opinion experience(Over 500k) on another world only shows you have standard knowledge. You can play upto millions without getting into any real fights. Joining a dominant continent tribe at the start, once that fails, join the new largest and continue having no real threats in your area with the ability to challeneg you for your villages. Experience doesn't mean you can launch of several nukes from different villages in a very short amount of time. It doesn't show you have the ability to snipe 1 second noble trains. Nor does it show you know what you're doing.
The majority of these "elite"/"legends" haven't played a world upto 1 million points. Yet they show a clear consistency in achieving a top 20 spot on any world they play.
Again Imo, Adaptability is the better quality to possess. It shows you have the ability to adapt to any given situation and any variables which can be different on any/every world you play. Examples are, relying more on resource camps and less on farming when you have no greys in your 13x13 incomparison to having 15 greys in your 13x13 which obviously makes you switch your style of play to a more actively farming style and pushing for LC early on.
Discuss.