DeletedUser
Guest
We already told you. They fail and they suck.
Sorry to qoute that, butthat is one of the funniest things ive read in here for a long time. Subtle as a brick to the head!
We already told you. They fail and they suck.
I think you all have forgotten world 18,
There was a family tribe of about 5 tribes there, They are called Apoc. and lasted for a LONG time
Out of the worlds 1-25 17/25 have successful families by successful i mean they have survived and own a large area of the world. To say family tribes fail then how come all of these worlds seem to have them, and actually successful to a point? i believe even w12 DNY was once a family.
I seriously dislike the pointless flaming of family tribes, when past worlds show they tend to last a whole lot longer, and perhaps more successful than single tribes?
Out of the worlds 1-25 17/25 have successful families by successful i mean they have survived and own a large area of the world. To say family tribes fail then how come all of these worlds seem to have them, and actually successful to a point? i believe even w12 DNY was once a family.
I seriously dislike the pointless flaming of family tribes, when past worlds show they tend to last a whole lot longer, and perhaps more successful than single tribes?
Too many members often ends up with a large range in points. I don't think it's right to have 3K players and 3mil players in the same tribe. Then you have to care for all the weaker players at the cost of the strong players who are actually good.
You are basing everything on points... if that 3k player is a 10mil player on another world he is worth having in the tribe even if you have to protect him for a couple weeks while he gets better.
The problem lies here though, how many 3k players in a family tribe are 10 mil on another world?
You are basing everything on points... if that 3k player is a 10mil player on another world he is worth having in the tribe even if you have to protect him for a couple weeks while he gets better.
Not really. Just because a player is bigger on a different world doesn't mean much.
For example:-
Whats to say that someone on the world didn't quit and they just got given the account - happens on alot of older dying worlds, people just offload the account to anyone.
Also if a player has a 10 mil account on a different world then there is a good chance that they would be in a war on that world. So that may take up alot of their TW time meaning they are less active on this world.
Honestly i would rather an extremely active noob who is willing to learn over a player who has little time and alot of other commitments.