Feedback High Performance

Fakhri19

New Member
I think the next high performance world without any premium things (premium account and premium freature) and without "Add nobleman attack" feature will be good. so people will play this game with their own skill (farming without the help of scripts, sending noble train with their own skill, etc). I think the world setting will be like this. the text with blue color is my suggestion

General Settings:
- Building speed: 4.25 (425%)
- Unit Speed: 0.60 (255%)
- Production Factor: 39 (13 260 /h)

Game:
- Archers: Activated
- Paladin / Statue: Deactivated
- Bonus Villages: Activated
- Barbarian Villages: Grow and shrink to 1200 points
- Church and Belief: Deactivated
- Watchtower: Deactivated
- Militia: Deactivated
- Morale: Deactivated
- Achievements: Deactivated
- Noble production: Coins
- Loyalty: 25-35 (load 1)
- Technologies: 10-level
- Beginners protection: 3 days
- Beginners protection ratio: Deactivated

Other:
- Nightmode: Deactivated
- Choose starting direction: Activated
- Attack timing: Milliseconds (30)
- Fake limit: Deactivated
- Limit Nobleman walking distance: Activated (70 fields)
- Automatic Noble Train : Deactived

Extra :
- Victory conditions: Secrets
- Tribelock: Deactivated
- Tribe limit: 17
- Flags: Deactivated
- Haul: Full Haul (no scavenging)
- Farm limit: Activated

Premium Features:
- Premium Account: Deactivated
- Account Manager: Deactivated
- Farm-Assistent: Deactivated
- Building time reduction: Deactivated
- Finish immediately: Deactivated
- Building cost reduction: Deactivated
- +20% Production: Deactivated
- Trading with the merchant: Deactivated
- Premium Exchange: Deactivated
 

Barry B Benson

Non-stop Poster
Farm Limit & Scouts

There's a very abusive method to farm limits, which intentional or not, just makes the already hard-to-stack setting even more impossible.
I get its suppose to be difficult to play def to force more activity and offence, but why do scouts count as defensive units when they have no defensive values?


It makes no sense to me. And to make a concrete example;
Say you have a max stacked village with 54k def units.
Then the enemy supports that village with 20k scouts right before nukes land.
That would bring down the fighting power of a full village to 73%.
I'm not sure if it's intended to be this way, but to me it doesn't make any sense that units with 0 def value should count towards this limit and reduce the fighting power of defending troops. Its too easily abuseable and makes it even more worthless to build def.

More about how farm limit works:
https://help.tribalwars.net/wiki/World_Settings