Leandruz
New Member
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Hey everyone, i'm brazilian player and fan of the .NET community haha
Well, i posted this on the BR forum, but i didn't get any response from the team or other members. I don't know if anyone here has reported this or you already know and can help me.
A my tribe player has activated the friendship bonus. The bonus, as shown below, is now giving 12% speed to the troops sent to the player.
(in PT-BR, sorry!)
When activating the bonus, sites like TWStats or FXUtility no longer set the exact time for troops to send/arrive (as there is interference from the bonus).
With that in mind, i extracted all the support planning for that player and added it to a spreadsheet.
I did two silly calculations:
1st: I took the Standard Travel Time of the Troops (that is, without the reduction) and multiplied the time by 0.12, thus having the time that the bonus would reduce.
2nd: With this, I added to the standard shipping time (without the reduction) the reduction time I received when making the previous formula.
Example:
However, i realized that the travel time (with the calculated reduction) did not match what the game reported, so there was a discrepancy of a few minutes to send the game's attack with the spreadsheet.
I pulled the time information for sending, from within the game, to the spreadsheet and made a rule of three:
The result was a 10.71% reduction in travel time and not a 12% reduction, as shown in the tribe's bonus.
In addition, i expanded the calculation to several different Travel Time sizes and we have a variation of up to 0.0027 p.p between a 15h and a 3h command.
Is there any other factor that interferes with this bonus?
Well, i posted this on the BR forum, but i didn't get any response from the team or other members. I don't know if anyone here has reported this or you already know and can help me.
A my tribe player has activated the friendship bonus. The bonus, as shown below, is now giving 12% speed to the troops sent to the player.
(in PT-BR, sorry!)
When activating the bonus, sites like TWStats or FXUtility no longer set the exact time for troops to send/arrive (as there is interference from the bonus).
With that in mind, i extracted all the support planning for that player and added it to a spreadsheet.
I did two silly calculations:
1st: I took the Standard Travel Time of the Troops (that is, without the reduction) and multiplied the time by 0.12, thus having the time that the bonus would reduce.
2nd: With this, I added to the standard shipping time (without the reduction) the reduction time I received when making the previous formula.
Example:
Travel Time (default) | Shipping Time (default) | Reduced Time | New Shipping Time |
13:15:15 | 17:45:46 | 01:35:26 | 19:21:12 |
However, i realized that the travel time (with the calculated reduction) did not match what the game reported, so there was a discrepancy of a few minutes to send the game's attack with the spreadsheet.
I pulled the time information for sending, from within the game, to the spreadsheet and made a rule of three:
Reduced Travel Time (in game) * 100 / Standard Travel Time (in game) = X
The result was a 10.71% reduction in travel time and not a 12% reduction, as shown in the tribe's bonus.
In addition, i expanded the calculation to several different Travel Time sizes and we have a variation of up to 0.0027 p.p between a 15h and a 3h command.
Is there any other factor that interferes with this bonus?