I found that nobleman production per day does not increase with the number of villages you have, is that correct?

kilbo

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So i made a simple chart with an hypotetical resource production per hour of 7200/hour, and i found that you cannot increase nobleman production by just having more villages and the game imposes a limit of about 5-6 noblemans per day on a 7200/h maximum production of each village, not considerating consumables, is that correct? are my numbers right?


So at least, on the matter of nobleman production, does not matter how much villages you have becouse coins/nobleman increase linearly with number of villages, is that correct?

VillagesCoin per noblemanClay/noblemanminted/daynobleman/day
1​
2​
30000​
5,76​
2,88​
2​
3​
Daily/Clay production
11,52​
3,84​
3​
4​
172800​
17,28​
4,32​
4​
5​
23,04​
4,608​
5​
6​
28,8​
4,8​
6​
7​
34,56​
4,937142857​
7​
8​
40,32​
5,04​
8​
9​
46,08​
5,12​
9​
10​
51,84​
5,184​
10​
11​
57,6​
5,236363636​
11​
12​
63,36​
5,28​
12​
13​
69,12​
5,316923077​
13​
14​
74,88​
5,348571429​
14​
15​
80,64​
5,376​
15​
16​
86,4​
5,4​
16​
17​
92,16​
5,421176471​
17​
18​
97,92​
5,44​
18​
19​
103,68​
5,456842105​
19​
20​
109,44​
5,472​
20​
21​
115,2​
5,485714286​
21​
22​
120,96​
5,498181818​
22​
23​
126,72​
5,509565217​
23​
24​
132,48​
5,52​
24​
25​
138,24​
5,5296​
25​
26​
144​
5,538461538​
26​
27​
149,76​
5,546666667​
27​
28​
155,52​
5,554285714​
28​
29​
161,28​
5,56137931​
29​
30​
167,04​
5,568​
30​
31​
172,8​
5,574193548​
31​
32​
178,56​
5,58​
32​
33​
184,32​
5,585454545​
33​
34​
190,08​
5,590588235​
34​
35​
195,84​
5,595428571​
35​
36​
201,6​
5,6​

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.Ichigo Kurosaki.

Active Member
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I think you're right, don't have the right tools here to do more math on it, but this is also the reason why people heavily use flag boosters + coin flags to increase this limit. Also farming ofc. The amount of coins made a day go up, but like said you need more coins for a single noble.
 
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duck that quacks

Well-Known Member
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Considering only production this is probably right, and even if you were to add in scavenging the results would probably be about the same, since the number of resources you get is pretty much the same for every village.

However, if you were to consider farming it would be totally different:
- villages grow overtime, which makes your farm increase
- there are less people farming overtime, both because there are simply less people in the world as they begin to get conquered, but also because the ones that are focused on playing will mostly be keeping their troops at home after a certain point to always be able to attack people or to be able to move around troops to defend, etc

So the only possible difference maker when it comes to minting is farming, it is with farming that you gain an edge over other players
(also by playing safe, if you don't have to waste resources rebuilding troops you obviously have more troops to farm with at all times and more resources to put into minting)
 
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RedAlert

Senior In-Game Staff
Tribal Wars Team
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I think you might have shared this on the wrong thread mate.

This should be the right one I think?
 
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