DeletedUser118428
Guest
Every world I've played so far has been full of treachery and backstabbing (sorry 'bout tha' XD)
I think in order to win a world, you need two qualities: Exceptional skill in the game and the heartlessness to ruthlessly slaughter threats by any means necessary. That might mean using spies in all of your neighbouring tribes, using other players to take down threats, or ripping a tribe apart from the inside.
I think it would be interesting to play a world where treachery and betrayal are kept to a minimum. So,
I hereby promise not to stab anyone in the back or use any underhanded tactics in this world.
I will remain loyal to my tribe. If I have concerns then I will raise them with my duke. If I feel these concerns cannot be dealt with, then I will let my duke know that I am moving to a new tribe and will not attack old tribe mates for a week... Unless they attack me![Smile :) :)](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
I think in order to win a world, you need two qualities: Exceptional skill in the game and the heartlessness to ruthlessly slaughter threats by any means necessary. That might mean using spies in all of your neighbouring tribes, using other players to take down threats, or ripping a tribe apart from the inside.
I think it would be interesting to play a world where treachery and betrayal are kept to a minimum. So,
I hereby promise not to stab anyone in the back or use any underhanded tactics in this world.
I will remain loyal to my tribe. If I have concerns then I will raise them with my duke. If I feel these concerns cannot be dealt with, then I will let my duke know that I am moving to a new tribe and will not attack old tribe mates for a week... Unless they attack me
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